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	<title>Comments for Experimental Game Dev Podcast Show</title>
	<atom:link href="http://www.indiegamepod.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.indiegamepod.com</link>
	<description>Experimental Game Dev Interviews</description>
	<lastBuildDate>Tue, 31 Aug 2010 06:02:30 -0500</lastBuildDate>
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		<title>Comment on Mobile Game Development + Win Free Unity iPhone/Android License by Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License @ Experimental Game Dev Podcast Show</title>
		<link>http://www.indiegamepod.com/?p=2032&#038;cpage=1#comment-3124</link>
		<dc:creator>Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License @ Experimental Game Dev Podcast Show</dc:creator>
		<pubDate>Tue, 31 Aug 2010 06:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=2032#comment-3124</guid>
		<description>[...] Hey folks, Unity was nice enough to donate a free copy of Unity iPhone/Unity Android to the winner of the contest&#8230;you can find the contest details here&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Hey folks, Unity was nice enough to donate a free copy of Unity iPhone/Unity Android to the winner of the contest&#8230;you can find the contest details here&#8230; [...]</p>
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		<title>Comment on What Is The Certainty Factor At Every Moment In Your Game&#8230; by snufkin</title>
		<link>http://www.indiegamepod.com/?p=1980&#038;cpage=1#comment-2973</link>
		<dc:creator>snufkin</dc:creator>
		<pubDate>Tue, 03 Aug 2010 14:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1980#comment-2973</guid>
		<description>I see how this is relevant to facebook games, but I personally dislike games that lead the player too closely.

I think less certainty can mean more freedom and choices available to the player. Like how different people can play Super Mario in very different styles. Apart from this, too much hand-holding robs players of the magic of discovering or working things out for themselves - for instance Braid would be much less fun if it was too explicit about what to do.</description>
		<content:encoded><![CDATA[<p>I see how this is relevant to facebook games, but I personally dislike games that lead the player too closely.</p>
<p>I think less certainty can mean more freedom and choices available to the player. Like how different people can play Super Mario in very different styles. Apart from this, too much hand-holding robs players of the magic of discovering or working things out for themselves &#8211; for instance Braid would be much less fun if it was too explicit about what to do.</p>
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		<title>Comment on Development of the game, Shatter by Joel</title>
		<link>http://www.indiegamepod.com/?p=1812&#038;cpage=1#comment-2927</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 28 Jul 2010 08:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=34#comment-2927</guid>
		<description>heh I think he&#039;s saying &quot;ball&quot; instead of &quot;bull&quot;.
You&#039;ll have to forgive the Kiwi accent, we do sometimes sound like yokels ;)</description>
		<content:encoded><![CDATA[<p>heh I think he&#8217;s saying &#8220;ball&#8221; instead of &#8220;bull&#8221;.<br />
You&#8217;ll have to forgive the Kiwi accent, we do sometimes sound like yokels <img src='http://www.indiegamepod.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Free Friday: $50,000 Social Game Engine For Free&#8230; by Social Game Flash Engine Tutorial, Part 1: Developing Your Own MMO @ Experimental Game Dev Podcast Show</title>
		<link>http://www.indiegamepod.com/?p=1982&#038;cpage=1#comment-2870</link>
		<dc:creator>Social Game Flash Engine Tutorial, Part 1: Developing Your Own MMO @ Experimental Game Dev Podcast Show</dc:creator>
		<pubDate>Mon, 19 Jul 2010 06:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1982#comment-2870</guid>
		<description>[...] This is the tutorial that goes along with the FREE Social Game Flash Engine [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the tutorial that goes along with the FREE Social Game Flash Engine [...]</p>
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		<title>Comment on Development of the game, Limbo by LIMBO &#171;</title>
		<link>http://www.indiegamepod.com/?p=1801&#038;cpage=1#comment-2775</link>
		<dc:creator>LIMBO &#171;</dc:creator>
		<pubDate>Tue, 06 Jul 2010 08:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=22#comment-2775</guid>
		<description>[...] Gestaltung regt die Phantasie an. Ein Artikel auf indiegamepod.com berichtet über die Entwicklung des innovativen Spiels. [...]</description>
		<content:encoded><![CDATA[<p>[...] Gestaltung regt die Phantasie an. Ein Artikel auf indiegamepod.com berichtet über die Entwicklung des innovativen Spiels. [...]</p>
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		<title>Comment on Free Friday: $50,000 Social Game Engine For Free&#8230; by Gabe</title>
		<link>http://www.indiegamepod.com/?p=1982&#038;cpage=1#comment-2717</link>
		<dc:creator>Gabe</dc:creator>
		<pubDate>Tue, 29 Jun 2010 02:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1982#comment-2717</guid>
		<description>Good times. As for license, if the goal is to get as many indies using it as possible, I&#039;d suggest the MIT license. It&#039;s short, sweet, and pretty much says &quot;do whatever the hell you want with this, and you don&#039;t have to release your source code&quot;. Just including its couple of paragraphs is well worth it to avoid any potential legal issues IMO.

If you have enough sway with Chroma Coders to make suggestions for their website, I&#039;d definitely suggest adding a simple About page that says who they are and what they do (unless it&#039;s a private group who only has a website for their own use, obviously). It potentially looks like a good resource for indies but I can&#039;t really tell what they&#039;re about.

Love the podcast, by the way. Learning from (and being inspired by) indie game devs while jogging in the morning is an awesome way to start my day.</description>
		<content:encoded><![CDATA[<p>Good times. As for license, if the goal is to get as many indies using it as possible, I&#8217;d suggest the MIT license. It&#8217;s short, sweet, and pretty much says &#8220;do whatever the hell you want with this, and you don&#8217;t have to release your source code&#8221;. Just including its couple of paragraphs is well worth it to avoid any potential legal issues IMO.</p>
<p>If you have enough sway with Chroma Coders to make suggestions for their website, I&#8217;d definitely suggest adding a simple About page that says who they are and what they do (unless it&#8217;s a private group who only has a website for their own use, obviously). It potentially looks like a good resource for indies but I can&#8217;t really tell what they&#8217;re about.</p>
<p>Love the podcast, by the way. Learning from (and being inspired by) indie game devs while jogging in the morning is an awesome way to start my day.</p>
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		<title>Comment on Free Friday: $50,000 Social Game Engine For Free&#8230; by IndieGamePod</title>
		<link>http://www.indiegamepod.com/?p=1982&#038;cpage=1#comment-2708</link>
		<dc:creator>IndieGamePod</dc:creator>
		<pubDate>Sun, 27 Jun 2010 06:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1982#comment-2708</guid>
		<description>I checked back and they modified things...it says that it is free for all students AND indie game developers to use :) 

So you can use it :)</description>
		<content:encoded><![CDATA[<p>I checked back and they modified things&#8230;it says that it is free for all students AND indie game developers to use <img src='http://www.indiegamepod.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>So you can use it <img src='http://www.indiegamepod.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Free Friday: $50,000 Social Game Engine For Free&#8230; by what</title>
		<link>http://www.indiegamepod.com/?p=1982&#038;cpage=1#comment-2701</link>
		<dc:creator>what</dc:creator>
		<pubDate>Sat, 26 Jun 2010 09:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1982#comment-2701</guid>
		<description>You write &quot;They normally charge $50,000 to license the engine, but all indies can have it for free.&quot;

This isn&#039;t for indies, it says it&#039;s for students.  They say &quot;we’ve now made the social game engine FREE for all students to use&quot;

http://www.chromacoders.org/blog/?p=702</description>
		<content:encoded><![CDATA[<p>You write &#8220;They normally charge $50,000 to license the engine, but all indies can have it for free.&#8221;</p>
<p>This isn&#8217;t for indies, it says it&#8217;s for students.  They say &#8220;we’ve now made the social game engine FREE for all students to use&#8221;</p>
<p><a href="http://www.chromacoders.org/blog/?p=702" rel="nofollow">http://www.chromacoders.org/blog/?p=702</a></p>
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		<title>Comment on Free Friday: $50,000 Social Game Engine For Free&#8230; by IndieGamePod</title>
		<link>http://www.indiegamepod.com/?p=1982&#038;cpage=1#comment-2700</link>
		<dc:creator>IndieGamePod</dc:creator>
		<pubDate>Sat, 26 Jun 2010 05:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1982#comment-2700</guid>
		<description>Hey, 

Thanks for the feedback. This was suppose to be released 3 months ago...and there were always reasons why the release was not &quot;perfect&quot;...so the best thing I think is to release it...and then respond to the most pressing concerns. 

The company/website that did this is the same as the one that wrote the Social Games book. You can check them out here...
http://www.chromacoders.org

Their goal is to help students make their own games...this was released for the sake of helping students make their own MMO during the summer. But I convinced them to open it up to other devs. I help out with the organization so I have some pull when it comes to suggestions :)

As for license, I don&#039;t think they were clear about it. It is a good idea to put it in the .zip file. Any suggestions on the best license for this...I&#039;ll run it by them. Let me know. Thanks :)</description>
		<content:encoded><![CDATA[<p>Hey, </p>
<p>Thanks for the feedback. This was suppose to be released 3 months ago&#8230;and there were always reasons why the release was not &#8220;perfect&#8221;&#8230;so the best thing I think is to release it&#8230;and then respond to the most pressing concerns. </p>
<p>The company/website that did this is the same as the one that wrote the Social Games book. You can check them out here&#8230;<br />
<a href="http://www.chromacoders.org" rel="nofollow">http://www.chromacoders.org</a></p>
<p>Their goal is to help students make their own games&#8230;this was released for the sake of helping students make their own MMO during the summer. But I convinced them to open it up to other devs. I help out with the organization so I have some pull when it comes to suggestions <img src='http://www.indiegamepod.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As for license, I don&#8217;t think they were clear about it. It is a good idea to put it in the .zip file. Any suggestions on the best license for this&#8230;I&#8217;ll run it by them. Let me know. Thanks <img src='http://www.indiegamepod.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Free Friday: $50,000 Social Game Engine For Free&#8230; by Gabe</title>
		<link>http://www.indiegamepod.com/?p=1982&#038;cpage=1#comment-2699</link>
		<dc:creator>Gabe</dc:creator>
		<pubDate>Sat, 26 Jun 2010 02:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiegamepod.com/?p=1982#comment-2699</guid>
		<description>(But, despite the slightly negative tone of my last comment, it was extremely kind of you to dig this up and post it. Thanks!)</description>
		<content:encoded><![CDATA[<p>(But, despite the slightly negative tone of my last comment, it was extremely kind of you to dig this up and post it. Thanks!)</p>
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