<?xml version="1.0" encoding="UTF-8"?>

<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0">

<channel>

<title>Indie Game Development Podcast</title>

<link>http://www.indiegamepod.com/</link>

<language>en-us</language>

<copyright>&#x2117; &amp; &#xA9; 2011 Indie Game Development Podcast Show</copyright>

<itunes:subtitle>Independent Game Development Show</itunes:subtitle>

<itunes:author>Action </itunes:author>

<itunes:summary>A show that talks about the development and selling of independent games</itunes:summary>

<description>The show features interviews from prominent independent game developers. They discuss insights into the game industry, game development, and running a games business. </description>

<itunes:owner>

<itunes:name>Action</itunes:name>

<itunes:email>support@indiegamepod.com</itunes:email>

</itunes:owner>

<itunes:category text="Technology">

</itunes:category> 

<item>

<title> Aggressive Games Developer Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Tom of Aggressive Games...</itunes:subtitle>

<itunes:summary> Tom of Aggressivegames.com graciously talked about his developing indie games. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/aggressivegames-podcast.mp3" length="15734016" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/aggressivegames-podcast.mp3</guid>

<pubDate>Wed, 1 Apr 2006 19:00:00 GMT</pubDate>

<itunes:duration>32:46</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games</itunes:keywords>

</item>

<item>

<title> Positech Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Cliffski of Positech Games...</itunes:subtitle>

<itunes:summary> Cliffski of Positech games graciously talks about developing indie games. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/positechgames-podcast.mp3" length="18058867" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/positechgames-podcast.mp3</guid>

<pubDate>Fri, 7 Jul 2006 19:00:00 GMT</pubDate>

<itunes:duration>75:15</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, positech games</itunes:keywords>

</item>

<item>

<title> Amaranth Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Amanda from Amaranth Games...</itunes:subtitle>

<itunes:summary> Amanda graciously talks about developing indie games. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/amaranthgames-podcast.mp3" length="9867180" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/amaranthgames-podcast.mp3</guid>

<pubDate>Wed, 2 Aug 2006 19:00:00 GMT</pubDate>

<itunes:duration>41:06</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, amaranth games, aveyond</itunes:keywords>

</item>


<item>

<title> Chronic Logic Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Joshua from ChronicLogic Games...</itunes:subtitle>

<itunes:summary> Joshua talks about developing indie games. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/chroniclogicgames-podcast.mp3" length="10660989" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/chroniclogicgames-podcast.mp3</guid>

<pubDate>Mon, 4 Sep 2006 19:00:00 GMT</pubDate>

<itunes:duration>44:25</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, chronic logic games, gish</itunes:keywords>

</item>


<item>

<title> Armadillo Run Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Peter, developer of Armadillo Run...</itunes:subtitle>

<itunes:summary> Peter talks about developing Armadillo Run. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/armadillorun-podcast.mp3" length="10660989" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/armadillorun-podcast.mp3</guid>

<pubDate>Thu, 20 Sep 2006 19:00:00 GMT</pubDate>

<itunes:duration>28:10</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, armadillo run</itunes:keywords>

</item>

<item>

<title> Squashy Software Games Interview, Part I...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Anthony, founder of Squashy Software and developer of Platypus...</itunes:subtitle>

<itunes:summary> Anthony talks about his indie game development journey and the development of Platypus. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/squashysoftware-part1-podcast.mp3" length="13431223" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/squashysoftware-part1-podcast.mp3</guid>

<pubDate>Tue, 03 Oct 2006 19:00:00 GMT</pubDate>

<itunes:duration>55:57</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, squashy software, platypus</itunes:keywords>

</item>


<item>

<title> Squashy Software Games Interview, Part II...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Anthony, founder of Squashy Software and developer of Platypus...</itunes:subtitle>

<itunes:summary> Anthony talks about his indie game development and the making of Cletus Clay. </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/squashysoftware-part2-podcast.mp3" length="12999784" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/squashysoftware-part2-podcast.mp3</guid>

<pubDate>Tue, 01 Nov 2006 19:00:00 GMT</pubDate>

<itunes:duration>54:09</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, squashy software, platypus, cletus clay</itunes:keywords>

</item>


<item>

<title> Goodsol Development Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Tom, founder of Goodsol Development...</itunes:subtitle>

<itunes:summary> Tom from Goodsol Development talks about indie game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/goodsoldevelopment-podcast.mp3" length="13281176" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/goodsoldevelopment-podcast.mp3</guid>

<pubDate>Fri, 01 Dec 2006 19:00:00 GMT</pubDate>

<itunes:duration>55:20</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, pretty good solitaire, goodsol development</itunes:keywords>

</item>


<item>

<title> Last Day of Work Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Arthur, CEO of Last Day of Work Games...</itunes:subtitle>

<itunes:summary> Arthur from Last Day of Work Games talks about indie game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ldw-podcast.mp3" length="10186752" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ldw-podcast.mp3</guid>

<pubDate>Fri, 22 Dec 2006 19:00:00 GMT</pubDate>

<itunes:duration>42:26</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, last day of work games, virtual villagers, plant tycoon, fish tycoon</itunes:keywords>

</item>


<item>

<title> NinjaBee Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Steve, Co-Founder of NinjaBee Games...</itunes:subtitle>

<itunes:summary> Steve from NinjaBee games talks about indie game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ninjabee-podcast.mp3" length="6181303" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ninjabee-podcast.mp3</guid>

<pubDate>Fri, 12 Jan 2007 19:00:00 GMT</pubDate>

<itunes:duration>25:45</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, ninjabee studios, wahoo studios, outpost kaloki, cloning clyde</itunes:keywords>

</item>


<item>

<title> Business and Legal Primer for Game Development Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Brian, Co-Author of the book Business and Legal Primer For Game Development...</itunes:subtitle>

<itunes:summary> Brian talks about the business and legal parts of game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/businessprimer-podcast.mp3" length="4338312" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/businessprimer-podcast.mp3</guid>

<pubDate>Fri, 02 Feb 2007 19:00:00 GMT</pubDate>

<itunes:duration>18:04</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, business game development, legal game development</itunes:keywords>

</item>

<item>

<title> Mystery Studio Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Gabriel, Co-Founder of Mystery Studio Games...</itunes:subtitle>

<itunes:summary> Gabriel from Mystery Studio games talks about indie game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/mysterystudio-podcast.mp3" length="12553509" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/mysterystudio-podcast.mp3</guid>

<pubDate>Tue, 27 Feb 2007 19:00:00 GMT</pubDate>

<itunes:duration>52:18</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, Mystery Studio, Betty's Beer Bar, Wild West Wendy, Pirate Poppers, FaceIt</itunes:keywords>

</item>


<item>

<title> Caravel Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Erik, founder of Caravel Games...</itunes:subtitle>

<itunes:summary> Erik from Caravel games talks about indie game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/caravelgames-podcast.mp3" length="17480934" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/caravelgames-podcast.mp3</guid>

<pubDate>Sat, 17 Mar 2007 19:00:00 GMT</pubDate>

<itunes:duration>72:50</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, caravel games, DROD, Journey to Rooted Hold, King Dugan's Dungeon</itunes:keywords>

</item>


<item>

<title> Moonpod Games Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Nick, co-founder of Moonpod Games...</itunes:subtitle>

<itunes:summary> Nick from Moonpod games talks about indie game development </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/moonpod-podcast.mp3" length="13593182" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/moonpod-podcast.mp3</guid>

<pubDate>Sun, 08 Apr 2007 19:00:00 GMT</pubDate>

<itunes:duration>56:38</itunes:duration>

<itunes:keywords>programming, game development, independent games, indie games, Moonpod Games, Mr. Robot, Starscape</itunes:keywords>

</item>

<item>

<title> BlitWise Productions Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Mike, founder of BlitWise Productions...</itunes:subtitle>

<itunes:summary> Mike, from BlitWise Productions, talks about shareware game development and Pocket Tanks among other things </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/blitwise-podcast.mp3" length="13593182" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/blitwise-podcast.mp3</guid>

<pubDate>Sun, 29 Apr 2007 19:00:00 GMT</pubDate>

<itunes:duration>53:59</itunes:duration>

<itunes:keywords>programming, game development, independent games, shareware, shareware games, indie games, BlitWise Productions, Pocket Tanks, Neon Wars, Super DX Ball</itunes:keywords>

</item>

<item>

<title>Stair and Truck Dismount Game Developer Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Jetro, developer of the famed Stair Dismount and Truck Dismount games...</itunes:subtitle>

<itunes:summary> Jetro talks about developing the innovative Stair and Truck Dismount games among other things... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/skinflake-podcast.mp3" length="13593182" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/skinflake-podcast.mp3</guid>

<pubDate>Sun, 20 May 2007 19:00:00 GMT</pubDate>

<itunes:duration>58:02</itunes:duration>

<itunes:keywords>programming, game development, independent games, shareware, shareware games, indie games, Skinflake Games, Stair Dismount, Truck Dismount, Racing Pitch</itunes:keywords>

</item>

<item>

<title>Experimental Gameplay Workshop founder and Braid Game Developer Interview...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Jonathan, founder of the Experimental Gameplay Workshop and developer of the famed Braid game...</itunes:subtitle>

<itunes:summary> Jonathan talks about developing Braid and the Experimental Gameplay Workshop among other things... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/braid-podcast.mp3" length="31655616" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/braid-podcast.mp3</guid>

<pubDate>Mon, 11 Jun 2007 19:00:00 GMT</pubDate>

<itunes:duration>65:56</itunes:duration>

<itunes:keywords>Braid, Experimental Gameplay Workshop, programming, game development, independent games, shareware, shareware games, indie games</itunes:keywords>

</item>

<item>

<title>IGF Finalist and Toribash Game Developer...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Hampus, IGF Finalist and Developer of Toribash...</itunes:subtitle>

<itunes:summary> Hampus talks about developing Toribash, managing a game development team, and developing a community around the game... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/toribash-podcast.mp3" length="34512000" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/toribash-podcast.mp3</guid>

<pubDate>Sat, 21 Jul 2007 19:00:00 GMT</pubDate>

<itunes:duration>35:57</itunes:duration>

<itunes:keywords>Toribash, IGF Finalist, Developing a community around a game, managing a game development team, independent games, shareware, shareware games, indie games</itunes:keywords>

</item>

<item>

<title>IGF Finalist and Gamma Bros Game Developer...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with part of the Gamma Bros dev team...</itunes:subtitle>

<itunes:summary> The Gamma Bros team talks about developing the game and some of their upcoming projects... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gammabros-podcast-revised.mp3" length="25857984" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gammabros-podcast-revised.mp3</guid>

<pubDate>Wed, 29 Sep 2007 19:00:00 GMT</pubDate>

<itunes:duration>53:52</itunes:duration>

<itunes:keywords>Pixel Jam, Gamma Bros, IGF Finalist, independent games, shareware, shareware games, indie games</itunes:keywords>

</item>

<item>

<title>Horse Isle Game Developer...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with lead developer of the Horse Isle online browser-based game...</itunes:subtitle>

<itunes:summary> Joe talks about developing the browser-based game called Horse Isle ... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/horseisle-podcast.mp3" length="14007066" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/horseisle-podcast.mp3</guid>

<pubDate>Thu, 29 Nov 2007 19:00:00 GMT</pubDate>

<itunes:duration>29:10</itunes:duration>

<itunes:keywords>Horse Isle, Browser-based game, Online Games, Online MMO, independent games, shareware, shareware games, indie games</itunes:keywords>

</item>

<item>

<title>Pie Eye Games Developer...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with George, indie developer of Pi Eye Games...</itunes:subtitle>

<itunes:summary>George talks about the games he developed for his indie studio ... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/pieyegames-podcast.mp3" length="14007066" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/pieyegames-podcast.mp3</guid>

<pubDate>Sat, 29 Dec 2007 19:00:00 GMT</pubDate>

<itunes:duration>29:10</itunes:duration>

<itunes:keywords>Pi Eye Games, Dark Side, Pyra Cubes, Circulate, Cubology, shareware games, indie games</itunes:keywords>

</item>
<item>

<title>Anna's Secret Developer and IGF Mobile Games Finalist...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Jan, developer of the IGF Mobile Finalist Anna's Secret...</itunes:subtitle>

<itunes:summary>Jan talks about the design process behind Anna's Secret and the nuances of designing mobile games... </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/annassecret-podcast.mp3" length="10913792" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/annassecret-podcast.mp3</guid>

<pubDate>Tue, 22 Jan 2008 19:00:00 GMT</pubDate>

<itunes:duration>22:44</itunes:duration>

<itunes:keywords>Anna's Secret, IGF Mobile Finalist, Mobile Games, Indie games</itunes:keywords>

</item>


<item>

<title>Aquaria Developer and 2007 IGF Seumas McNally Grand Prize Winner...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Alec, from Bit Blot games...and one of the developers of the Aquaria game</itunes:subtitle>

<itunes:summary>Alec talks about being an indie game developer and making the game Aquaria </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/aquaria-podcast.mp3" length="23350976" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/aquaria-podcast.mp3</guid>

<pubDate>Tue, 29 Jan 2008 19:00:00 GMT</pubDate>

<itunes:duration>48:38</itunes:duration>

<itunes:keywords>Aquaria, Bit Blot Games, IGF Finalist, Seumas McNally Grand Prize winner, Indie games, Game Development</itunes:keywords>

</item>


<item>

<title>Rookie Series: Oscar from Iik Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Oscar, from Iik games...talks about releasing their first game</itunes:subtitle>

<itunes:summary>Oscar talks about releasing their first indie game Bouncy Qubes </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/iikgames-podcast.mp3" length="9573248" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/iikgames-podcast.mp3</guid>

<pubDate>Sun, 10 Feb 2008 19:00:00 GMT</pubDate>

<itunes:duration>19:56</itunes:duration>

<itunes:keywords>Iik Games, Rookie Game Developers, First Time Game Developers, Indie games, Game Development</itunes:keywords>

</item>


<item>

<title>IGF Mobile Finalists Tobin and Steve Talk About Developing Mobile Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Tobin and Steve, from Punch Entertainment...talk about mobile game development and making Ego City</itunes:subtitle>

<itunes:summary>Tobin and Steve talk about developing Ego City, a 2008 IGF Mobile Finalist </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/egocity-podcast.mp3" length="20469824" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/egocity-podcast.mp3</guid>

<pubDate>Mon, 03 Mar 2008 19:00:00 GMT</pubDate>

<itunes:duration>42:38</itunes:duration>

<itunes:keywords>Mobile Game Development, IGF Mobile Finalist, indie game development, Ego City, Punch Entertainment, Social Mobile Games, Community Games</itunes:keywords>

</item>


<item>

<title>Founder of the Passively Multiplayer Online Game talks about the design and development of it...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Justin, founder of GameLayers and one of the Developers of PMOG</itunes:subtitle>

<itunes:summary>Justin talks about the design and development of PMOG</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/pmog-podcast-full.mp3" length="4204379" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/pmog-podcast-full.mp3</guid>

<pubDate>Sun, 23 Mar 2008 19:00:00 GMT</pubDate>

<itunes:duration>8:45</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, PMOG, Passively Multiplayer Online Game, MMO</itunes:keywords>

</item>


<item>

<title>Joe Lieberman, Author of the Indie Developer's Guide to Selling Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Joe, Indie Game marketer</itunes:subtitle>

<itunes:summary>Joe talks about the current game opportunities out there for indie game developers</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/vgsmart-2-podcast.mp3" length="2295141" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/vgsmart-2-podcast.mp3</guid>

<pubDate>Wed, 26 Mar 2008 19:00:00 GMT</pubDate>

<itunes:duration>4:46</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, VGSmart, Game Marketing, Indie Developer's Guide to Selling Games</itunes:keywords>

</item>

<item>

<title>Josh, Student at MIT Gamebit Game Lab</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Josh, Experimental Game Developer</itunes:subtitle>

<itunes:summary>Josh talks about the process behind developing experimental games</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/mit-lab-podcast.mp3" length="5783011" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/mit-lab-podcast.mp3</guid>

<pubDate>Thu, 3 Apr 2008 19:00:00 GMT</pubDate>

<itunes:duration>12:02</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, MIT Gambit Game Lab, Experimental Games</itunes:keywords>

</item>


<item>

<title>IGF Finalist Interview: Fez</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Some of Fez's Developers</itunes:subtitle>

<itunes:summary>An Interview with Some of Fez's Developers</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fez-podcast.mp3" length="2279886" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fez-podcast.mp3</guid>

<pubDate>Thu, 24 May 2008 19:00:00 GMT</pubDate>

<itunes:duration>4:44</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Fez, IGF Finalist</itunes:keywords>

</item>

<item>

<title>IGF Finalist Interview: Tales of Tales' </title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with the Tale of Tales' Developers </itunes:subtitle>

<itunes:summary>An Interview with the Tale of Tales' Developers</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/tale-of-tales-podcast.mp3" length="4629025" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/tale-of-tales-podcast.mp3</guid>

<pubDate>Thu, 24 May 2008 19:00:00 GMT</pubDate>

<itunes:duration>9:38</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Tale of Tales, IGF Finalist</itunes:keywords>

</item>


<item>

<title>IGF Finalist Interview: Iron Dukes</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with one of the developers of Iron Dukes</itunes:subtitle>

<itunes:summary>An Interview with one of the developers of Iron Dukes</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/iron-dukes-podcast.mp3" length="4146283" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/iron-dukes-podcast.mp3</guid>

<pubDate>Thu, 24 May 2008 19:00:00 GMT</pubDate>

<itunes:duration>8:38</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Iron Dukes, One Ton Ghost, IGF Finalist</itunes:keywords>

</item>


<item>

<title>Developer of Dream Chronicles</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with one of the developers of Dream Chronicles</itunes:subtitle>

<itunes:summary>An Interview with one of the developers of Dream Chronicles</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/dream-chronicles-podcast.mp3" length="9465984" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/dream-chronicles-podcast.mp3</guid>

<pubDate>Wed, 25 Jun 2008 19:00:00 GMT</pubDate>

<itunes:duration>19:43</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Dream Chronicles, Adventure Games, Casual Games, Kat Games</itunes:keywords>

</item>

<item>

<title>Founder of Wadjet Eye Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with the founder of Wadjet Eye Games</itunes:subtitle>

<itunes:summary>An Interview with the founder of Wadjet Eye Games</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3" length="15663775" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3</guid>

<pubDate>Wed, 21 Jul 2008 19:00:00 GMT</pubDate>

<itunes:duration>32:37</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Adventure Games, Wadjet Eye Games, The Shivah, Blackwell Legacy, Blackwell Games</itunes:keywords>

</item>

<item>

<title>Chocolatier Developer</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with one of the developers of Chocolatier</itunes:subtitle>

<itunes:summary>An Interview with one of the developers of Chocolatier</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/chocolatier-podcast.mp3" length="8278854" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/chocolatier-podcast.mp3</guid>

<pubDate>Wed, 05 Aug 2008 19:00:00 GMT</pubDate>

<itunes:duration>17:14</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Big Splash Games, Casual Games, Economic Simulator</itunes:keywords>

</item>

<item>

<title>The Midadventures of P.B. Winterbottom</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with one of the student developers of the Misadventures of P.B. Winterbottom</itunes:subtitle>

<itunes:summary>An Interview with one of the student developers of the Misadventures of P.B. Winterbottom</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/pbwinterbottom-podcast.mp3" length="7581698" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/pbwinterbottom-podcast.mp3</guid>

<pubDate>Wed, 09 Aug 2008 19:00:00 GMT</pubDate>

<itunes:duration>15:47</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, USC, University of Southern California, USC Game Design, Adventure Game, P.B. Winterbottom</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Designer of Synaesthete, IGF Student Game Winner</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with one of the student developers of Synaesthete</itunes:subtitle>

<itunes:summary>An Interview with one of the student developers of Synaesthete</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/synaesthete-podcast.mp3" length="3299915" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/synaesthete-podcast.mp3</guid>

<pubDate>Fri, 22 Aug 2008 19:00:00 GMT</pubDate>

<itunes:duration>6:52</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development, Digipen, Synaesthete, IGF Student Showcase Winner </itunes:keywords>

</item>


<item>

<title>Podcast Interview: Designer of Audiosurf, IGF 2008 Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Dylan, devleoper of Audiosurf</itunes:subtitle>

<itunes:summary>An Interview with Dylan, developer of Audiosurf</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/audiosurf-podcast.mp3" length="3354041" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/audiosurf-podcast.mp3</guid>

<pubDate>Thu, 28 Aug 2008 19:00:00 GMT</pubDate>

<itunes:duration>6:59</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development,  IGF Finalist, Audio Gameplay, Quest3d</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Producer of Critter Crunch, IGF 2008 Best Mobile Game Winner</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Sean, producer of Critter Crunch</itunes:subtitle>

<itunes:summary>An Interview with Sean, producer of Critter Crunch</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/crittercrunch-podcast.mp3" length="2882583" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/crittercrunch-podcast.mp3</guid>

<pubDate>Fri, 29 Aug 2008 19:00:00 GMT</pubDate>

<itunes:duration>6:00</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development,  IGF Mobile Game Finalist, IGF Best Mobile Game Winner</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Developers of Ookibloks</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with artist and developer of Ookibloks</itunes:subtitle>

<itunes:summary>An Interview with Brian and Matt of Ookibloks</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ookibloks-podcast.mp3" length="6905856" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ookibloks-podcast.mp3</guid>

<pubDate>Fri, 29 Aug 2008 19:00:00 GMT</pubDate>

<itunes:duration>7:11</itunes:duration>

<itunes:keywords>GDC 2008, Indie Games, Indie Game Development,  Ooki Bloks, Remote Game Development</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Co-founder of Mockingbird Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with co-founder of Mockingbird Games</itunes:subtitle>

<itunes:summary>Mockingbird Co-Founder talks about Making the YouTube for Games</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/mockingbirdgames-podcast.mp3" length="26207840" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/mockingbirdgames-podcast.mp3</guid>

<pubDate>Fri, 19 Sep 2008 19:00:00 GMT</pubDate>

<itunes:duration>27:18</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development,  Mockingbird Games, Flash Games, User-Generated Games, YouTube For Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Senior Editor of RPG Land</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Senior Editor of RPG Land</itunes:subtitle>

<itunes:summary>Senior Editor of RPG Land</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/rpgland-podcast.mp3" length="2201519" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/rpgland-podcast.mp3</guid>

<pubDate>Fri, 19 Sep 2008 18:00:00 GMT</pubDate>

<itunes:duration>4:35</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, RPG Land, Indie RPG</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Toybox Heroes</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Producer of Toybox Heroes</itunes:subtitle>

<itunes:summary>Ryan, Producer of Toybox Heroes, talks about Developing the Game</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/toyboxheroes-podcast.mp3" length="8984160" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/toyboxheroes-podcast.mp3</guid>

<pubDate>Fri, 19 Sep 2008 20:00:00 GMT</pubDate>

<itunes:duration>9:22</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development,  Toybox Heroes, SMU Game Program, SMU Game Guild, Student Game Development, Student Game, Student Games</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Developer from Pangea Software (I-Phone Games)</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Brian from Pangea Software</itunes:subtitle>

<itunes:summary>Pangea Software Founder talks about Making I-Phone Games</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/pangea-podcast.mp3" length="13180888" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/pangea-podcast.mp3</guid>

<pubDate>Fri, 19 Sep 2008 22:00:00 GMT</pubDate>

<itunes:duration>13:44</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development,  Pangea Software, I-Phone Games, I-Phone Development, I-Phone App Store, Enigmo, Adventure I Phone Game</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developer from Pixel Mine Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Bill from Pixel Mine Games</itunes:subtitle>

<itunes:summary>Bill from Pixel Mine Games talks about their Multiplayer Game</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/pixelmine-podcast.mp3" length="3406913" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/pixelmine-podcast.mp3</guid>

<pubDate>Sat, 20 Sep 2008 13:00:00 GMT</pubDate>

<itunes:duration>3:33</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development,  Pixel Mine Games, Fireteam Loaded</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Lead Programmer of the Wii Game...Mushroom Men</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Kain, Lead Programmer for Mushroom Men</itunes:subtitle>

<itunes:summary>Kain talks about programming for the Wii...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/mushroommendesigner-podcast.mp3" length="10634681" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/mushroommendesigner-podcast.mp3</guid>

<pubDate>Sat, 20 Sep 2008 14:00:00 GMT</pubDate>

<itunes:duration>11:05</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, Red Fly Studio, Mushroom Men, Wii Game Development, Wii Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Designer of the Wii Game...Mushroom Men</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Ryan, Designer for Mushroom Men</itunes:subtitle>

<itunes:summary>Ryan talks about designing for the Wii...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/mushroommen-podcast.mp3" length="5258054" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/mushroommen-podcast.mp3</guid>

<pubDate>Sat, 20 Sep 2008 15:00:00 GMT</pubDate>

<itunes:duration>5:29</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, Red Fly Studio, Mushroom Men, Wii Game Development, Wii Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Archivist from the UT Video Game Archive</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Zach, Archivist from the Video Game Archive</itunes:subtitle>

<itunes:summary>Zach talks about archiving video games and how indies can get their games archived...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gamearchive-podcast.mp3" length="4703840" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gamearchive-podcast.mp3</guid>

<pubDate>Sat, 20 Sep 2008 16:00:00 GMT</pubDate>

<itunes:duration>4:54</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, UT Video Game Archive, Archiving Indie Games</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Deborah, Product Manager from Garage Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Deborah, Product Manager from Garage Games</itunes:subtitle>

<itunes:summary>Deborah, Product Manager from Garage Games, talks about development tools for indie game developers...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/garagegames-podcast.mp3" length="4703840" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/garagegames-podcast.mp3</guid>

<pubDate>Sat, 20 Sep 2008 17:00:00 GMT</pubDate>

<itunes:duration>6:21</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, Garage Games, I-Phone Game Development Tools, Torque Game Engine</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Brett, Founder of Company that makes FMOD</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Brett, Founder of Company that makes FMOD</itunes:subtitle>

<itunes:summary>Brett talks about the benefits of FMOD for indie game developers...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fmod-podcast.mp3" length="5654279" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fmod-podcast.mp3</guid>

<pubDate>Sun, 21 Sep 2008 17:00:00 GMT</pubDate>

<itunes:duration>5:53</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, FMod, FMod Founder, Firelight Studios</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Sam from Perforce Software talks about Source Control</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Sam about the benefits of Perforce Source Control</itunes:subtitle>

<itunes:summary>Sam talks about Source Control for indies...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/perforce-podcast.mp3" length="3793525" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/perforce-podcast.mp3</guid>

<pubDate>Sun, 21 Sep 2008 18:00:00 GMT</pubDate>

<itunes:duration>5:53</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, Version Control, Source Control, Perforce, Perforce Software</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Allen from Multiverse talks about Indie MMOs</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Allen on tools to build an Indie MMO</itunes:subtitle>

<itunes:summary>Allen talks about tools to quickly build an indie MMO...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/multiverse-podcast.mp3" length="6093137" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/multiverse-podcast.mp3</guid>

<pubDate>Sun, 21 Sep 2008 19:00:00 GMT</pubDate>

<itunes:duration>6:21</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, indie MMO, MMO, Browser-based MMO, Web MMO, Multiverse</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Elisa from Digipen</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Elisa about the benefits of Digipen</itunes:subtitle>

<itunes:summary>Elisa talks about the benefits of Digipen...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/digipen-podcast.mp3" length="3328754" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/digipen-podcast.mp3</guid>

<pubDate>Mon, 22 Sep 2008 17:00:00 GMT</pubDate>

<itunes:duration>3:28</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Student Game Development, Digipen</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Renee from SMU Game Devleopment Guild Hall</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Renee about Game Development at SMU </itunes:subtitle>

<itunes:summary>An interview with Renee about Game Development at SMU</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/smuguildhall-podcast.mp3" length="4752741" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/smuguildhall-podcast.mp3</guid>

<pubDate>Mon, 22 Sep 2008 18:00:00 GMT</pubDate>

<itunes:duration>4:57</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, Indie Game Development, SMU Game Guild Hall</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Rob from University of Advancing Technology</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>An Interview with Rob about the benefits of UAT </itunes:subtitle>

<itunes:summary>An interview with Rob about the benefits of UAT </itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/uat-podcast.mp3" length="4722230" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/uat-podcast.mp3</guid>

<pubDate>Mon, 22 Sep 2008 19:00:00 GMT</pubDate>

<itunes:duration>4:55</itunes:duration>

<itunes:keywords>Austin GDC 2008, Indie Games, UAT, University of Advancing Technology</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Faulconer Productions Music...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Lisa talks about getting good affordable audio for an indie game...</itunes:subtitle>

<itunes:summary>Lisa talks about getting good affordable audio for an indie game...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/faulconer-podcast.mp3" length="5136846" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/faulconer-podcast.mp3</guid>

<pubDate>Tue, 23 Sep 2008 17:00:00 GMT</pubDate>

<itunes:duration>5:21</itunes:duration>

<itunes:keywords>Austin GDC 2008, Austin Game Developers Conference, Indie Games, Faulconer Productions Music, Indie Music for Games, Indie Game Music</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Norb from Frozen Codebase...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Norb talks about being a console indie game developer...</itunes:subtitle>

<itunes:summary>Norb talks about being a console indie game developer...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/frozencodebase-podcast.mp3" length="3105899" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/frozencodebase-podcast.mp3</guid>

<pubDate>Tue, 23 Sep 2008 18:00:00 GMT</pubDate>

<itunes:duration>3:14</itunes:duration>

<itunes:keywords>Austin GDC 2008, Austin Game Developers Conference, Indie Games, Indie Console Game Development, XBox Live Development, Console Development, Zombie Wranglers, Elements of Destruction, Skate Invaders</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Gene from Maid Marian talks about his Indie MMO...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Gene talks about developing an Indie MMO...</itunes:subtitle>

<itunes:summary>Gene talks about developing an Indie MMO...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/maidmarian-podcast.mp3" length="10183285" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/maidmarian-podcast.mp3</guid>

<pubDate>Tue, 23 Sep 2008 19:00:00 GMT</pubDate>

<itunes:duration>10:36</itunes:duration>

<itunes:keywords>Austin GDC 2008, Austin Game Developers Conference, Indie Games, Maid Marian, Indie MMOs, Shockwave MMO, Indie MMO, Indie MMO Development</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Monjoni talks about student game development...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Monjoni talks about developing a student game...</itunes:subtitle>

<itunes:summary>Monjoni talks about developing a student game...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/chromatica-podcast.mp3" length="13154557" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/chromatica-podcast.mp3</guid>

<pubDate>Wed, 24 Sep 2008 17:00:00 GMT</pubDate>

<itunes:duration>13:42</itunes:duration>

<itunes:keywords>Austin GDC 2008, Austin Game Developers Conference, Indie Games, Student Game Development, Chromatica, Student Game, Student Game Management, Student Team Management, Ohio University</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Ryan talks about student game development...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Ryan talks about developing a student game...</itunes:subtitle>

<itunes:summary>Ryan talks about developing a student game...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ou2-podcast.mp3" length="10145669" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ou2-podcast.mp3</guid>

<pubDate>Wed, 24 Sep 2008 18:00:00 GMT</pubDate>

<itunes:duration>10:34</itunes:duration>

<itunes:keywords>Austin GDC 2008, Austin Game Developers Conference, Indie Games, Student Game Development, Student Game, Ohio University</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Andrew from IBeta Quality Assurance</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Andrew talks about Quality Assurance for Indie Games...</itunes:subtitle>

<itunes:summary>Monjoni talks about Quality Assurance for Indie Games...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ibeta-podcast.mp3" length="14161839" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ibeta-podcast.mp3</guid>

<pubDate>Wed, 24 Sep 2008 19:00:00 GMT</pubDate>

<itunes:duration>14:46</itunes:duration>

<itunes:keywords>Austin GDC 2008, Austin Game Developers Conference, Indie Games, Quality Assurance, Indie Game QA, Quality Assurance for Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Michael from Akith Games Assurance</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Michael talks about the creative process behind his game designs...</itunes:subtitle>

<itunes:summary>Michael talks about the creative process behind his game designs...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/akithgames-podcast.mp3" length="9374432" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/akithgames-podcast.mp3</guid>

<pubDate>Wed, 22 Oct 2008 19:00:00 GMT</pubDate>

<itunes:duration>9:46</itunes:duration>

<itunes:keywords>Akith Games, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Sean, Developer of Battleships Forever</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Sean talks about the development of Battleships Forever...</itunes:subtitle>

<itunes:summary>Sean talks about the development of Battleships Forever...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/battleshipsforever-podcast.mp3" length="6668248" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/battleshipsforever-podcast.mp3</guid>

<pubDate>Wed, 22 Oct 2008 20:00:00 GMT</pubDate>

<itunes:duration>6:57</itunes:duration>

<itunes:keywords>Battleships Forever, Wyrdysm, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Indie Game Developers + Student Game Developer at SF GDC 2008</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Indie and Student Game Developers talk about their projects...</itunes:subtitle>

<itunes:summary>Indie and Student Game Developers talk about their projects...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/mayhem-intergalactic-podcast.mp3" length="13477639" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/mayhem-intergalactic-podcast.mp3</guid>

<pubDate>Wed, 22 Oct 2008 21:00:00 GMT</pubDate>

<itunes:duration>14:02</itunes:duration>

<itunes:keywords>Mayhem Intergalactic, IGF Student Showcase, Flash Development, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: 3D Lawn Darts...IGF Mobile Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Andrew talks about developing 3D Lawn Darts</itunes:subtitle>

<itunes:summary>Andrew talks about developing 3D Lawn Darts</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/3dlawndarts-podcast.mp3" length="9401618" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/3dlawndarts-podcast.mp3</guid>

<pubDate>Thu, 23 Oct 2008 21:00:00 GMT</pubDate>

<itunes:duration>9:47</itunes:duration>

<itunes:keywords>Accelerometer Game Design, Mobile Game Development, IGF Mobile Finalist, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developers of Nom 3, IGF Mobile Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>A discussion about Nom 3 and the Korean Game Market...</itunes:subtitle>

<itunes:summary>A discussion about Nom 3 and the Korean Game Market...</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/nom3-podcast.mp3" length="9343187" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/nom3-podcast.mp3</guid>

<pubDate>Thu, 23 Oct 2008 22:00:00 GMT</pubDate>

<itunes:duration>9:44</itunes:duration>

<itunes:keywords>Nom 3, Mobile Game Development, IGF Mobile Finalist, Korean Game Market, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Kodo, IGF Mobile Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Jonas talks about develping Kodo</itunes:subtitle>

<itunes:summary>Jonas talks about developing Kodo</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/jadestone-podcast.mp3" length="8671025" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/jadestone-podcast.mp3</guid>

<pubDate>Thu, 23 Oct 2008 23:00:00 GMT</pubDate>

<itunes:duration>9:02</itunes:duration>

<itunes:keywords>IGF Mobile Finalist, Mobile Game Development, Kodo, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developer of Cinnamon Beats, IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Jani talks about Cinnamon Beats</itunes:subtitle>

<itunes:summary>Jani talks about Cinnamon Beats</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cinnamon-beats-podcast.mp3" length="8807363" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cinnamon-beats-podcast.mp3</guid>

<pubDate>Sat, 25 Oct 2008 19:00:00 GMT</pubDate>

<itunes:duration>9:10</itunes:duration>

<itunes:keywords>IGF Finalist, Cinnamon Beats, Audio Gameplay, Physics Gameplay, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developer of Flashback, IGF Student Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developer of Flashback</itunes:subtitle>

<itunes:summary>Developer of Flashback</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/flashback-podcast.mp3" length="9442996" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/flashback-podcast.mp3</guid>

<pubDate>Sat, 25 Oct 2008 21:00:00 GMT</pubDate>

<itunes:duration>9:50</itunes:duration>

<itunes:keywords>IGF Student Finalist, Student Game Development, Flashback, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Producer of Polarity, IGF Student Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Dan talks about Polarity</itunes:subtitle>

<itunes:summary>Dan talks about Polarity</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/polarity-podcast.mp3" length="8830769" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/polarity-podcast.mp3</guid>

<pubDate>Sat, 25 Oct 2008 22:00:00 GMT</pubDate>

<itunes:duration>9:12</itunes:duration>

<itunes:keywords>IGF Student Finalist, Student Game Development, Polarity, Puzzle Game, Game Design Process, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developer of Goo, IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Tommy talks about developing Goo</itunes:subtitle>

<itunes:summary>Tommy talks about developing Goo</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/goo-podcast.mp3" length="8073429" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/goo-podcast.mp3</guid>

<pubDate>Thu, 30 Oct 2008 22:00:00 GMT</pubDate>

<itunes:duration>8:25</itunes:duration>

<itunes:keywords>Pillowfort Games, Goo, Camera Game, IGF Finalist, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Snapshot Adventures: Secret of Bird Island, IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Diane talks about developing Snapshot Adventures</itunes:subtitle>

<itunes:summary>Diane talks about developing Snapshot Adventures</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/snapshot-adventures-podcast.mp3" length="3307857" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/snapshot-adventures-podcast.mp3</guid>

<pubDate>Mon, 3 Nov 2008 22:00:00 GMT</pubDate>

<itunes:duration>3:27</itunes:duration>

<itunes:keywords>Snapshot Adventures: Secret of Bird Island,  Large Animal Games, IGF Finalist, SF GDC 2008, Game Developers Conference, Indie Games</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Developer of Empyreal Nocturne, IGF Student Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Co-developer of Empyreal Nocturne talks about developing a student game</itunes:subtitle>

<itunes:summary>Co-developer of Empyreal Nocturne talks about developing a student game</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/empyreal-nocturne-podcast.mp3" length="4835079" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/empyreal-nocturne-podcast.mp3</guid>

<pubDate>Wed, 5 Nov 2008 22:00:00 GMT</pubDate>

<itunes:duration>5:02</itunes:duration>

<itunes:keywords>Empyreal Nocturne,  IGF Finalist, SF GDC 2008, Game Developers Conference, Indie Games, Student Game Development</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developer of Galaxy Scraper, IGF Student Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developer on Galaxy Scraper talks about developing a student game</itunes:subtitle>

<itunes:summary>Developer on Galaxy Scraper talks about developing a student game</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/galaxy-scraper-podcast.mp3" length="6246946" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/galaxy-scraper-podcast.mp3</guid>

<pubDate>Mon, 10 Nov 2008 22:00:00 GMT</pubDate>

<itunes:duration>6:30</itunes:duration>

<itunes:keywords>Galaxy Scraper,  IGF Finalist, SF GDC 2008, Game Developers Conference, Indie Games, Student Game Development</itunes:keywords>

</item>



<item>

<title>Podcast Interview: Tom, Developer of the Google Maps Real World Racer Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developer of the Real World Racer Game for Google Maps</itunes:subtitle>

<itunes:summary>Developer of the Real World Racer Game for Google Maps</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/real-world-racer-podcast.mp3" length="32682368" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/real-world-racer-podcast.mp3</guid>

<pubDate>Tue, 10 Dec 2008 22:00:00 GMT</pubDate>

<itunes:duration>34:03</itunes:duration>

<itunes:keywords>Real World Racer, Google Maps, Google Maps Game, YouTube Games, Twitter Games, Indie Game Development, Game Development</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Aaron, Developer of Indie MMO...Domain of Heroes</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developer of the Indie MMO...Domain of Heroes</itunes:subtitle>

<itunes:summary>Developer of the Indie MMO...Domain of Heroes</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/tandem-games-podcast-64.mp3" length="32270338" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/tandem-games-podcast-64.mp3</guid>

<pubDate>Sat, 24 Jan 2009 22:00:00 GMT</pubDate>

<itunes:duration>67:14</itunes:duration>

<itunes:keywords>Indie MMO, Tandem Games, Domain of Heroes, Indie Game Development, Game Development</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Patrick, Developer of YouTube Street Fighter</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developer of the YouTube Street Fighter Game</itunes:subtitle>

<itunes:summary>Developer of the YouTube Street Fighter Game</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/youtube-streetfighter-podcast.mp3" length="11394322" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/youtube-streetfighter-podcast.mp3</guid>

<pubDate>Mon, 16 Feb 2009 22:00:00 GMT</pubDate>

<itunes:duration>23:44</itunes:duration>

<itunes:keywords>YouTube Games, YouTube Street Fighter, BBoy Joker, BBoy, Joker, Indie Game Development, Game Development, Experimental Game Development, Experimental Games</itunes:keywords>

</item>


<item>

<title>Podcast Interview: Billy, Founder of Perfect Dork Studios</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of Perfect Dork Studios</itunes:subtitle>

<itunes:summary>Founder of Perfect Dork Studios</itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/perfect-dork-studios-podcast.mp3" length="43945192" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/perfect-dork-studios-podcast.mp3</guid>

<pubDate>Sat, 21 Mar 2009 22:00:00 GMT</pubDate>

<itunes:duration>1:31:33</itunes:duration>

<itunes:keywords>Perfect Dork Studios, Game Development, Box Macabre, Melody Strike, Bumble Tales</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/flash-game-license-podcast.mp3" length="17587766" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/flash-game-license-podcast.mp3</guid>

<pubDate>24 Apr 2009 22:00:00 GMT</pubDate>

<itunes:duration>7:20</itunes:duration>

<itunes:keywords>flash game license, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Last Day of Work Founder Talks About How Indie Developers can Use Story To Improve Their Game Design</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Last Day of Work Founder Talks About How Indie Developers can Use Story To Improve Their Game Design</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/last-day-of-work-games-podcast.mp3" length="35940353" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/last-day-of-work-games-podcast.mp3</guid>

<pubDate>24 Apr 2009 22:00:00 GMT</pubDate>

<itunes:duration>14:58</itunes:duration>

<itunes:keywords>last day of work games, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind The Experimental Game, Shadow Physics</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind The Experimental Game, Shadow Physics</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/shadow-physics-podcast.mp3" length="16547003" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/shadow-physics-podcast.mp3</guid>

<pubDate>Sun, 26 Apr 2009 22:00:00 GMT</pubDate>

<itunes:duration>6:54</itunes:duration>

<itunes:keywords>shadow physics, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fieldrunners-iphone-podcast.mp3" length="16071619" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fieldrunners-iphone-podcast.mp3</guid>

<pubDate>Fri, 01 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>11:03</itunes:duration>

<itunes:keywords>fieldrunners, iphone, GDC 2009, Indie Game Development, Game Development, Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the IPhone Game Zen Bound</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Design Behind the IPhone Game Zen Bound</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/zen-bound-iphone-game.mp3" length="16071619" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/zen-bound-iphone-game.mp3</guid>

<pubDate>Sun, 17 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:42</itunes:duration>

<itunes:keywords>zen bound iphone, GDC 2009, Indie Game Development, Game Development, Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/vans-skate-podcast.mp3" length="17285746" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/vans-skate-podcast.mp3</guid>

<pubDate>Tue, 19 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:12</itunes:duration>

<itunes:keywords>vans skate, GDC 2009, Indie Game Development, Game Development, Mobile Game Design, IPhone Game Development</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/galcon-podcast.mp3" length="15666154" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/galcon-podcast.mp3</guid>

<pubDate>Thu, 21 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:32</itunes:duration>

<itunes:keywords>galcon, GDC 2009, Indie Game Development, Game Development, Mobile Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/paper-rock-scissors-iphone-podcast.mp3" length="17318137" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/paper-rock-scissors-iphone-podcast.mp3</guid>

<pubDate>Sat, 23 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:13</itunes:duration>

<itunes:keywords>paper rock scissors iphone, GDC 2009, Indie Game Development, Game Development, Mobile Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The development of the IPhone game... Skybound</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The development of the IPhone game... Skybound</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/skybound-iphone-podcast.mp3" length="13475047" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/skybound-iphone-podcast.mp3</guid>

<pubDate>Mon, 25 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:37</itunes:duration>

<itunes:keywords>Skybound iphone, GDC 2009, Indie Game Development, Mobile Game Development, Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Development of Smiles for the IPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Development of Smiles for the IPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/smiles-iphone-podcast.mp3" length="22655521" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/smiles-iphone-podcast.mp3</guid>

<pubDate>Wed, 27 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:26</itunes:duration>

<itunes:keywords>Smiles iphone, GDC 2009, Indie Game Development, Game Development, Mobile Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Benefits of Unity for Online and IPhone Game Development</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: The Benefits of Unity for Online and IPhone Game Development</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/unity-podcast.mp3" length="21300244" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/unity-podcast.mp3</guid>

<pubDate>Fri, 29 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:53</itunes:duration>

<itunes:keywords>unity, GDC 2009, Indie Game Development, Game Development, Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Using Super Rewards to Make More Money From IPhone Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: Using Super Rewards to Make More Money From IPhone Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/super-rewards-iphone-podcast.mp3" length="6511803" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/super-rewards-iphone-podcast.mp3</guid>

<pubDate>Sun, 31 May 2009 17:00:00 GMT</pubDate>

<itunes:duration>2:43</itunes:duration>

<itunes:keywords>super rewards iphone, GDC 2009, Indie Game Development, Game Development, Mobile Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developing the mobile game Football Tycoon</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: Developing the mobile game Football Tycoon</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/football-tycoon-podcast.mp3" length="15966084" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/football-tycoon-podcast.mp3</guid>

<pubDate>Tue, 02 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:39</itunes:duration>

<itunes:keywords>Football tycoon, GDC 2009, Indie Game Development, Game Development, Mobile Game Design, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Suggestions from a Prolific Experimental Game Designer</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Interview: Suggestions from a Prolific Experimental Game Designer</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/chris-de-leon-podcast.mp3" length="69977904" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/chris-de-leon-podcast.mp3</guid>

<pubDate>Thu, 04 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>29:09</itunes:duration>

<itunes:keywords>chris de leon, GDC 2009, Indie Game Development, Game Development, Game Design, Experimental Game Design, Game Design Process, IPhone Game Development, IGF Mobile Games, IGF Mobile Finalist</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/blueberry-garden-podcast.mp3" length="10205517" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/blueberry-garden-podcast.mp3</guid>

<pubDate>Wed, 10 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:15</itunes:duration>

<itunes:keywords> Blueberry garden, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Developing the Twitter Game...Beat My Tweet</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing the Twitter Game...Beat My Tweet</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/beatmytweet-interview.mp3" length="11892237" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/beatmytweet-interview.mp3</guid>

<pubDate>Fri, 12 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>24:00</itunes:duration>

<itunes:keywords>Twitter Game Development, EC2, Amazon Services, Social Games, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Carneyvale Showtime, 2009 IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Carneyvale Showtime, 2009 IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/carneyvale-showtime-podcast.mp3" length="13573223" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/carneyvale-showtime-podcast.mp3</guid>

<pubDate>Sun, 14 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:39</itunes:duration>

<itunes:keywords>Carneyvale showtime, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Cletus Clay, 2009 IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Cletus Clay, 2009 IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cletus-clay-podcast.mp3" length="15794676" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cletus-clay-podcast.mp3</guid>

<pubDate>Tue, 16 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:35</itunes:duration>

<itunes:keywords>cletus clay, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the artistic games Closure and Aether</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind the artistic games Closure and Aether</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/closure-game-podcast.mp3" length="11048750" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/closure-game-podcast.mp3</guid>

<pubDate>Thu, 18 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:36</itunes:duration>

<itunes:keywords>closure game, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cortex-command-podcast.mp3" length="12577435" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cortex-command-podcast.mp3</guid>

<pubDate>Sat, 20 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:14</itunes:duration>

<itunes:keywords>Cortex command, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The benefits of Direct2Drive for Indie Game Developers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The benefits of Direct2Drive for Indie Game Developers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/direct-to-drive-podcast.mp3" length="16900178" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/direct-to-drive-podcast.mp3</guid>

<pubDate>Mon, 22 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:03</itunes:duration>

<itunes:keywords>direct to drive, GDC 2009, Indie Game Development, Game Development, Game Design, Business Development</itunes:keywords>

</item>
<item>

<title>Podcast Interview: The Design Behind Dyson, 2009 IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Dyson, 2009 IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/dyson-podcast.mp3" length="18727705" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/dyson-podcast.mp3</guid>

<pubDate>Wed, 24 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:48</itunes:duration>

<itunes:keywords>dyson, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the IPhone Game, Eliss</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind the IPhone Game, Eliss</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/eliss-podcast.mp3" length="23277191" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/eliss-podcast.mp3</guid>

<pubDate>Fri, 26 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:42</itunes:duration>

<itunes:keywords>eliss, GDC 2009, Indie Game Development, Game Development, Game Design, IPhone Game Development</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Feist, 2009 IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Feist, 2009 IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/feist-podcast.mp3" length="5756386" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/feist-podcast.mp3</guid>

<pubDate>Sun, 28 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>2:24</itunes:duration>

<itunes:keywords>feist, GDC 2009, Indie Game Development, Game Development, Game Design, Business Development, Marketing</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Using Game Tunnel to Promote Your Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Game Tunnel to Promote Your Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/game-tunnel-podcast.mp3" length="6456468" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/game-tunnel-podcast.mp3</guid>

<pubDate>Tue, 30 Jun 2009 17:00:00 GMT</pubDate>

<itunes:duration>2:41</itunes:duration>

<itunes:keywords>game tunnel, GDC 2009, Indie Game Development, Marketing</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Unique Ways That The Game...Guerilla Gardening...Gets Promoted</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Unique Ways That The Game...Guerilla Gardening...Gets Promoted</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/guerilla-gardening-podcast.mp3" length="13095705" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/guerilla-gardening-podcast.mp3</guid>

<pubDate>Thu, 02 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:27</itunes:duration>

<itunes:keywords>Guerilla gardening, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Benefits of iGoogle to Distribute Your Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of iGoogle to Distribute Your Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/igoogle-podcast.mp3" length="20020244" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/igoogle-podcast.mp3</guid>

<pubDate>Sat, 04 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:21</itunes:duration>

<itunes:keywords>igoogle, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Using Kongregate To Make Money For Your Indie Game...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Kongregate To Make Money For Your Indie Game...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/kongregate-podcast.mp3" length="9413484" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/kongregate-podcast.mp3</guid>

<pubDate>Mon, 06 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>3:55</itunes:duration>

<itunes:keywords>kongregate, GDC 2009, Indie Game Development, Game Development, Game Design, Business Development</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Game Development At Villa Vanilla</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Game Development At Villa Vanilla</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/love-game-podcast.mp3" length="11630802" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/love-game-podcast.mp3</guid>

<pubDate>Wed, 08 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:51</itunes:duration>

<itunes:keywords>love game, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Benefits of ServerBeach for Your Online Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of ServerBeach for Your Online Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/serverbeach-podcast.mp3" length="10167945" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/serverbeach-podcast.mp3</guid>

<pubDate>Fri, 10 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:14</itunes:duration>

<itunes:keywords>serverbeach, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The benefits of Super Rewards to Make Money For Your Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The benefits of Super Rewards to Make Money For Your Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/super-rewards-podcast.mp3" length="26251015" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/super-rewards-podcast.mp3</guid>

<pubDate>Sun, 12 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:56</itunes:duration>

<itunes:keywords>Super rewards, GDC 2009, Indie Game Development, Game Development, Game Design, Virtual Worlds</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Using HeyZap to Make Money From Your Flash Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using HeyZap to Make Money From Your Flash Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/heyzap-podcast.mp3" length="10073498" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/heyzap-podcast.mp3</guid>

<pubDate>Mon, 13 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:30</itunes:duration>

<itunes:keywords>HeyZap, Virtual Goods Platform, Flash Game Monetization</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Benefits of Zong To Make More Money For Your Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of Zong To Make More Money For Your Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/zong-podcast.mp3" length="23074525" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/zong-podcast.mp3</guid>

<pubDate>Tue, 14 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:37</itunes:duration>

<itunes:keywords>zong, GDC 2009, Indie Game Development, Game Development, Game Design, Virtual Worlds</itunes:keywords>

</item>

<item>

<title>Developing Pocket Tanks for the I-Phone...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Pocket Tanks for the I-Phone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/blitwise-production-podcast.mp3" length="30084890" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/blitwise-production-podcast.mp3</guid>

<pubDate>Wed, 15 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>31:20</itunes:duration>

<itunes:keywords>Blitwise Productions, IPhone Games, IPhone Development, iPhone Development, Game Development, Pocket Tanks</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Musaic Box, 2009 IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Musaic Box, 2009 IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/musaic-box-podcast.mp3" length="23483035" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/musaic-box-podcast.mp3</guid>

<pubDate>Thu, 16 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:47</itunes:duration>

<itunes:keywords>Musaic box, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the Time Management/Sim Game...Now Boarding</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind the Time Management/Sim Game...Now Boarding</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/now-boarding-podcast.mp3" length="30881958" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/now-boarding-podcast.mp3</guid>

<pubDate>Sat, 18 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>12:52</itunes:duration>

<itunes:keywords>Now boarding, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Using My Offerpal to Make More Money For Your Indie Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using My Offerpal to Make More Money For Your Indie Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/offerpal-podcast.mp3" length="25760913" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/offerpal-podcast.mp3</guid>

<pubDate>Mon, 20 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:44</itunes:duration>

<itunes:keywords>offerpal, GDC 2009, Indie Game Development, Game Development, Game Design, Business Development</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the Ambient Physics Game...Osmos</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind the Ambient Physics Game...Osmos</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/osmos-podcast.mp3" length="43561795" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/osmos-podcast.mp3</guid>

<pubDate>Wed, 22 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>18:09</itunes:duration>

<itunes:keywords>osmos, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind the Virtual World...Papermint</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind the Virtual World...Papermint</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/papermint-podcast.mp3" length="22465349" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/papermint-podcast.mp3</guid>

<pubDate>Fri, 24 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:22</itunes:duration>

<itunes:keywords>papermint, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/phosphorous-podcast.mp3" length="12178284" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/phosphorous-podcast.mp3</guid>

<pubDate>Sun, 26 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:04</itunes:duration>

<itunes:keywords>phosphorous, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind The IPhone Game...Radio Flare</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind The IPhone Game...Radio Flare</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/radio-flare-podcast.mp3" length="24822595" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/radio-flare-podcast.mp3</guid>

<pubDate>Tue, 28 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:21</itunes:duration>

<itunes:keywords>radio flare, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Retrograde, 2009 IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Retrograde, 2009 IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/retrograde-podcast.mp3" length="22892668" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/retrograde-podcast.mp3</guid>

<pubDate>Thu, 30 Jul 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:32</itunes:duration>

<itunes:keywords>retrograde, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Ruben and Lullaby...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Ruben and Lullaby...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ruben-and-lullaby-podcast.mp3" length="7507591" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ruben-and-lullaby-podcast.mp3</guid>

<pubDate>Sat, 01 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>3:08</itunes:duration>

<itunes:keywords>ruben and lullaby, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind Snapshot, IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind Snapshot, IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/snapshot-podcast.mp3" length="14760227" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/snapshot-podcast.mp3</guid>

<pubDate>Mon, 03 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:09</itunes:duration>

<itunes:keywords>snapshot, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind The Maw, Xbox Live Game and IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind The Maw, Xbox Live Game and IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/the-maw-podcast.mp3" length="10915003" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/the-maw-podcast.mp3</guid>

<pubDate>Wed, 05 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:33</itunes:duration>

<itunes:keywords>the maw, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part I</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind A Ninja Rabbit Fighting Game, Part I</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/wolf-fire-podcast.mp3" length="8700864" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/wf1.mp3</guid>

<pubDate>Fri, 07 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>3:38</itunes:duration>

<itunes:keywords>Wolfire Games, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part II</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind A Ninja Rabbit Fighting Game, Part II</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/wolf-fire-2-podcast.mp3" length="5966366" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/wf2.mp3</guid>

<pubDate>Sun, 09 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>2:29</itunes:duration>

<itunes:keywords>Wolfire Games, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Podcast Interview: The Design Behind The First Person Game...Zeno Clash, IGF Finalist</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind The First Person Game...Zeno Clash, IGF Finalist</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/zeno-clash-podcast.mp3" length="29947819" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/z1.mp3</guid>

<pubDate>Tue, 11 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>12:29</itunes:duration>

<itunes:keywords>zeno clash, GDC 2009, Indie Game Development, Game Development, Game Design</itunes:keywords>

</item>

<item>

<title>Using TrialPay to Monetize Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using TrialPay to Monetize Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-trial-pay-interview.mp3" length="25164276" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc1.mp3</guid>

<pubDate>Tue, 18 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:29</itunes:duration>

<itunes:keywords>Casual Connect, Social Games, Virtual Currency</itunes:keywords>

</item>

<item>

<title>The Benefits of Unity + Free IPhone SDK Contest</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Free IPhone SDK Contest + The Benefits of Unity</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-unity-interview.mp3" length="27408717" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc2.mp3</guid>

<pubDate>Wed, 19 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>11:25</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Brooke Talks About Designing Alternate Reality Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Brooke Talks About Designing Alternate Reality Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-giantmice-interview-final.mp3" length="5775842" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg1.mp3</guid>

<pubDate>Fri, 21 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:01</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Designing the I-Phone Augmented Reality Game, Hidden Park</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing the I-Phone Augmented Reality Game, Hidden Park</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-hiddenpark-interview.mp3" length="30025142" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg2.mp3</guid>

<pubDate>Mon, 24 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>12:31</itunes:duration>

<itunes:keywords>Alternate Reality Gaming, Augmented Reality Games</itunes:keywords>

</item>

<item>

<title>The Development of the I'm Sorry Alternate Reality Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Development of the I'm Sorry Alternate Reality Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-iamsorry-interview.mp3" length="17196929" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg4.mp3</guid>

<pubDate>Thu, 27 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:10</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>The Development of the Maddison Atkins Alternate Reality Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Development of the Maddison Atkins Alternate Reality Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-madison-interview.mp3" length="17168717" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg5.mp3</guid>

<pubDate>Sun, 30 Aug 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:09</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>The Development of the Must Love Robots Alternate Reality Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Development of the Must Love Robots Alternate Reality Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-mustloverobots-interview.mp3" length="23251068" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg6.mp3</guid>

<pubDate>Wed, 02 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:41</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Developing the Nonchalance Alternate Reality Game and Fictional Cult Called the JeJune Institute</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing the Nonchalance Alternate Reality Game and Fictional Cult Called the JeJune Institute</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-nonchalance-interview.mp3" length="20110105" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg7.mp3</guid>

<pubDate>Sat, 05 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:23</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Lauren Talks About Designing Alternate Reality Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Lauren Talks About Designing Alternate Reality Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-pastry-interview.mp3" length="49370382" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg8.mp3</guid>

<pubDate>Tue, 08 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>20:34</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Developing A Strong Character in an Alternate Reality Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing A Strong Character in an Alternate Reality Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-pixie-interview.mp3" length="18904293" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg9.mp3</guid>

<pubDate>Fri, 11 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:53</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Talking to Def About Why He Plays Alternate Reality Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Talking to Def About Why He Plays Alternate Reality Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-player-interview.mp3" length="14913827" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg10.mp3</guid>

<pubDate>Mon, 14 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:13</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Companies Using Alternate Reality Games to Recruit College Students</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Companies Using Alternate Reality Games to Recruit College Students</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-recruitment-interview.mp3" length="23797550" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg11.mp3</guid>

<pubDate>Thu, 17 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:55</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Haley Talks About Developing Swag and Props for Alternate Reality Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Haley Talks About Developing Swag and Props for Alternate Reality Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arg-swagmaker-interview.mp3" length="17661909" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arg12.mp3</guid>

<pubDate>Sun, 20 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:22</itunes:duration>

<itunes:keywords>Alternate Reality Gaming</itunes:keywords>

</item>

<item>

<title>Amanda Talks About The Power of Community in Developing A Successful Games Company</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Amanda Talks About The Power of Community in Developing A Successful Games Company</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-amaranth-games-interview.mp3" length="36888031" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc5.mp3</guid>

<pubDate>Wed, 23 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>15:22</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Keith Discusses Their Upcoming Games Including a New Augmented Reality Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Keith Discusses Their Upcoming Games Including a New Augmented Reality Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-cereberal-vortex-interview.mp3" length="22506056" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc6.mp3</guid>

<pubDate>Sat, 26 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:23</itunes:duration>

<itunes:keywords>Casual Connect, IPhone Games, Augmented Reality Games</itunes:keywords>

</item>

<item>

<title>Alex Talks About Developing Indie Games for the Wii</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Alex Talks About Developing Indie Games for the Wii</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-gaijin-games-interview.mp3" length="23362872" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc7.mp3</guid>

<pubDate>Tue, 29 Sep 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:44</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>New Game Development Tools from Garage Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>New Game Development Tools from Garage Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-garage-games-interview.mp3" length="9946382" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc8.mp3</guid>

<pubDate>Fri, 02 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:09</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Hal Talks About Writing For Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Hal Talks About Writing For Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-hal-writer-interview.mp3" length="23527966" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc9.mp3</guid>

<pubDate>Mon, 05 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:48</itunes:duration>

<itunes:keywords>Casual Connect, Writing for Games</itunes:keywords>

</item>

<item>

<title>Working with I-Play to Develop Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Working with I-Play to Develop Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-i-play-interview.mp3" length="8768782" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc10.mp3</guid>

<pubDate>Thu, 08 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>3:39</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Using Iovation to Prevent Game Abuse</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Iovation to Prevent Game Abuse</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-iovation-interview-final.mp3" length="5993978" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc11.mp3</guid>

<pubDate>Sun, 11 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:15</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Matthew talks About Developing the Casual Game Little Things</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Matthew talks About Developing the Casual Game Little Things</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-klick-tock-games-interview.mp3" length="23530056" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc12.mp3</guid>

<pubDate>Wed, 14 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:48</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Peanut Labs Discusses Using Surveys To Monetize Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Peanut Labs Discusses Using Surveys To Monetize Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-peanut-labs-interview.mp3" length="22758921" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc13.mp3</guid>

<pubDate>Sat, 17 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>9:29</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Using the Free PlayFirst SDK to Make Casual Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using the Free PlayFirst SDK to Make Casual Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-play-first-interview.mp3" length="20395362" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc14.mp3</guid>

<pubDate>Tue, 20 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:30</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Indie Game Dev Quote of the Year...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Indie Game Dev Quote of the Year Winner, an EVE Online senior producer </itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/indie-quote-of-the-year.mp3" length="1214615" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/indie1.mp3</guid>

<pubDate>Thu, 22 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>1:15</itunes:duration>

<itunes:keywords>Game Development Quote Of The Year, EVE Online</itunes:keywords>

</item>

<item>

<title>Using Threatmetrix to Prevent Game Abuse</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Threatmetrix to Prevent Game Abuse</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-threatmetrix-interview.mp3" length="15369403" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc20.mp3</guid>

<pubDate>Fri, 23 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:24</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>The Benefits of Unity for Game Development</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of Unity for Game Development</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-unity-interview.mp3" length="27408717" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc21.mp3</guid>

<pubDate>Mon, 26 Oct 2009 17:00:00 GMT</pubDate>

<itunes:duration>11:25</itunes:duration>

<itunes:keywords>Casual Connect</itunes:keywords>

</item>

<item>

<title>Win an iPhone FMOD License + Using Sound Design To Enhance Your Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Win an iPhone FMOD License + Using Sound Design To Enhance Your Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-ben-fmod-interview-final.mp3" length="10780047" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc22.mp3</guid>

<pubDate>Wed, 04 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:57</itunes:duration>

<itunes:keywords>FMOD, Sound Design For Games</itunes:keywords>

</item>

<item>

<title>Developing Successful Social Games on Facebook</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Successful Social Games on Facebook</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-blake-zombies-vampires-interview.mp3" length="13447508" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc23.mp3</guid>

<pubDate>Fri, 06 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>14:00</itunes:duration>

<itunes:keywords>Social Game Design, Facebook Games</itunes:keywords>

</item>

<item>

<title>Developing The Game Bumble Tales</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing The Game Bumble Tales</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-bumble-tales-interview.mp3" length="16752312" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc24.mp3</guid>

<pubDate>Mon, 09 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>17:27</itunes:duration>

<itunes:keywords>Casual Games, Bumble Tales</itunes:keywords>

</item>

<item>

<title>A Game Review Site For Indie Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>A Game Review Site For Indie Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-cyber-monkey-death-squad-podcast.mp3" length="4744762" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc25.mp3</guid>

<pubDate>Thu, 12 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:57</itunes:duration>

<itunes:keywords>Reviewing Indie Games</itunes:keywords>

</item>

<item>

<title>Developing a text-based RPG on Facebook</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing a text-based RPG on Facebook</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-dictator-wars-interview-podcast-final.mp3" length="7797092" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-dictator-wars-interview-podcast-final.mp3</guid>

<pubDate>Sun, 15 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:10</itunes:duration>

<itunes:keywords>Dictator Wars, Facebook Games, Social Games</itunes:keywords>

</item>

<item>

<title>Developing an Indie MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/Agdc-digital-frontiers-interview.mp3" length="10944769" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/Agdc-digital-frontiers-interview.mp3</guid>

<pubDate>Wed, 18 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>11:24</itunes:duration>

<itunes:keywords>Indie Game Development</itunes:keywords>

</item>

<item>

<title>Developing EVE Online + Win Some Free EVE Game Goodies</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing EVE Online + Win Some Free EVE Game Goodies</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-eve-online-podcast.mp3" length="25994178" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-eve-online-podcast.mp3</guid>

<pubDate>Sat, 21 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>27:04</itunes:duration>

<itunes:keywords>EVE Online, World-Class MMO, Designing MMOs</itunes:keywords>

</item>

<item>

<title>Win Free Testing For Your Game + Using Game Testing To Improve Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Win Free Testing For Your Game + Using Game Testing To Improve Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-global-step-interview-final.mp3" length="4839197" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-global-step-interview-final.mp3</guid>

<pubDate>Tue, 24 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:50</itunes:duration>

<itunes:keywords>Game Testing</itunes:keywords>

</item>

<item>

<title>Developing the Hang Time game for the iPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing the Hang Time game for the iPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-iphone-hang-time-interview-podcast.mp3" length="7818016" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-iphone-hang-time-interview-podcast.mp3</guid>

<pubDate>Fri, 27 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:09</itunes:duration>

<itunes:keywords>iPhone Game Development, Hang Time Game</itunes:keywords>

</item>

<item>

<title>Developing an Indie Graphics Engine</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie Graphics Engine</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-kevin-graphics-engine-interview.mp3" length="5797183" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-kevin-graphics-engine-interview.mp3</guid>

<pubDate>Mon, 30 Nov 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:02</itunes:duration>

<itunes:keywords>Indie Graphics Engine</itunes:keywords>

</item>

<item>

<title>Win Free Character Animations + A New and Easy Service For Character Animations</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Win Free Character Animations + A New and Easy Service For Character Animations</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-mixamo-interview.mp3" length="8358855" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-mixamo-interview.mp3</guid>

<pubDate>Thu, 03 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:42</itunes:duration>

<itunes:keywords>Mixamo, Character Animations For Games</itunes:keywords>

</item>

<item>

<title>Using MPlayit to Market Your iPhone Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using MPlayit to Market Your iPhone Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-mplayer-interview-podcast.mp3" length="4109046" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-mplayer-interview-podcast.mp3</guid>

<pubDate>Sun, 06 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>4:17</itunes:duration>

<itunes:keywords>MPlayit.com, iPhone Game Marketing</itunes:keywords>

</item>

<item>

<title>Developing an Indie Casual Puzzle Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie Casual Puzzle Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-paranormal-puzzle-society-interview-podcast.mp3" length="10498806" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-paranormal-puzzle-society-interview-podcast.mp3</guid>

<pubDate>Wed, 09 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>10:56</itunes:duration>

<itunes:keywords>Indie Casual Puzzle Game</itunes:keywords>

</item>

<item>

<title>Designing and Running an Online Board Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing and Running an Online Board Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-quadradius-interview.mp3" length="7996485" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-quadradius-interview.mp3</guid>

<pubDate>Sat, 12 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>8:20</itunes:duration>

<itunes:keywords>Quadradius, Online Board Game</itunes:keywords>

</item>

<item>

<title>The Tales of an Indie iPhone Game Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Tales of an Indie iPhone Game Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-resolute-games-interview.mp3" length="7425970" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-resolute-games-interview.mp3</guid>

<pubDate>Tue, 15 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>7:44</itunes:duration>

<itunes:keywords>Resolute Games, iPhone games</itunes:keywords>

</item>

<item>

<title>The Benefits Of The +7 balance engine</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits Of The +7 balance engine</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-seven-systems.mp3" length="6058408" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-seven-systems.mp3</guid>

<pubDate>Fri, 18 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>6:19</itunes:duration>

<itunes:keywords>Balancing MMOs</itunes:keywords>

</item>

<item>

<title>Developing Indie iPhone Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Indie iPhone Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-strategon-interview-podcast.mp3" length="5672214" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-strategon-interview-podcast.mp3</guid>

<pubDate>Mon, 21 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:55</itunes:duration>

<itunes:keywords>Stratogon Games</itunes:keywords>

</item>

<item>

<title>Using Surfpin For Mobile Payments</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Surfpin For Mobile Payments</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-surfpin-interview.mp3" length="3484615" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-surfpin-interview.mp3</guid>

<pubDate>Thu, 24 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>3:38</itunes:duration>

<itunes:keywords>Surfpin, Mobile Payments For Games</itunes:keywords>

</item>

<item>

<title>Using the Versant Database To Scale Your MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using the Versant Database To Scale Your MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-versant-interview.mp3" length="3003126" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-versant-interview.mp3</guid>

<pubDate>Sun, 27 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>3:08</itunes:duration>

<itunes:keywords>Versant, MMO Scalability, MMO Databases</itunes:keywords>

</item>

<item>

<title>Designing Mobile Games for the iPhone and Blackberry</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing Mobile Games for the iPhone and Blackberry</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-warp-the-form-interview-podcast.mp3" length="5737415" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-warp-the-form-interview-podcast.mp3</guid>

<pubDate>Wed, 30 Dec 2009 17:00:00 GMT</pubDate>

<itunes:duration>5:59</itunes:duration>

<itunes:keywords>iPhone Games, Blackberry Games</itunes:keywords>

</item>

<item>

<title>The Development of an Online Wizard-Themed MMO Game + Win a Free MMO Account</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Development of an Online Wizard-Themed MMO Game + Win a Free MMO Account</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/agdc-wizard101-interview-podcast.mp3" length="31042336" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/agdc-wizard101-interview-podcast.mp3</guid>

<pubDate>Sat, 02 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>32:20</itunes:duration>

<itunes:keywords>Wizard 101 MMO</itunes:keywords>

</item>

<item>

<title>Using Boku To Collect Mobile Payments For Your Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Boku To Collect Mobile Payments For Your Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-boku-interview.mp3" length="4804530" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-boku-interview.mp3</guid>

<pubDate>Tue, 05 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:00</itunes:duration>

<itunes:keywords>Boku, Mobile Payments</itunes:keywords>

</item>

<item>

<title>The development of Cyborg Mice Arena </title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The development of Cyborg Mice Arena </itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-cyber-mice-areana-interview.mp3" length="10237582" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-cyber-mice-areana-interview.mp3</guid>

<pubDate>Fri, 08 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:40</itunes:duration>

<itunes:keywords>Cybord Mice Arena</itunes:keywords>

</item>

<item>

<title>Using Electroserver To Make an Online MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Electroserver To Make an Online MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-electro-server-interview.mp3" length="14671711" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-electro-server-interview.mp3</guid>

<pubDate>Mon, 11 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>15:17</itunes:duration>

<itunes:keywords>Electroserver, Online Chat Server</itunes:keywords>

</item>

<item>

<title>Using Games in Military Training Simulations</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Games in Military Training Simulations</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-engineering-simulations-interview.mp3" length="11458859" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-engineering-simulations-interview.mp3</guid>

<pubDate>Thu, 14 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:56</itunes:duration>

<itunes:keywords>Business Gaming</itunes:keywords>

</item>

<item>

<title>Developing an Indie Football MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie Football MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-football-mmo-interview.mp3" length="6557869" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-football-mmo-interview.mp3</guid>

<pubDate>Sun, 17 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>6:50</itunes:duration>

<itunes:keywords>Indie Football MMO</itunes:keywords>

</item>

<item>

<title>Using Games For Business Training</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Games For Business Training</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-fortera-systems-interview.mp3" length="10582398" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-fortera-systems-interview.mp3</guid>

<pubDate>Wed, 20 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:01</itunes:duration>

<itunes:keywords>Business Gaming</itunes:keywords>

</item>

<item>

<title>Using Gambit To Monetize Your MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Gambit To Monetize Your MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-gambit-interview-final.mp3" length="10189035" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-gambit-interview-final.mp3</guid>

<pubDate>Sat, 23 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:39</itunes:duration>

<itunes:keywords>Gambit, Virtual Currency Monetizing</itunes:keywords>

</item>

<item>

<title>Metaverse Mod Squad Talks About How They Can Help You Run an MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Metaverse Mod Squad Talks About How They Can Help You Run an MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-metaverse-mod-squad-interview.mp3" length="3770081" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-metaverse-mod-squad-interview.mp3</guid>

<pubDate>Tue, 26 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>3:56</itunes:duration>

<itunes:keywords>Support Staff for MMOs</itunes:keywords>

</item>

<item>

<title>Legal Things To Consider When Running Your Own MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Legal Things To Consider When Running Your Own MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-pillsbury-law-firm-interview.mp3" length="7693464" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-pillsbury-law-firm-interview.mp3</guid>

<pubDate>Fri, 29 Jan 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:01</itunes:duration>

<itunes:keywords>Legal Issues With MMOs</itunes:keywords>

</item>

<item>

<title>Developing the hit Game, Friends For Sale for Facebook</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing the hit Game, Friends For Sale for Facebook</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>Yes</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-serious-business-interview.mp3" length="7164328" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-serious-business-interview.mp3</guid>

<pubDate>Mon, 01 Feb 2010 17:00:00 GMT</pubDate>

<itunes:duration>7:28</itunes:duration>

<itunes:keywords>Facebook Games, Social Games</itunes:keywords>

</item>

<item>

<title>Supersonic Ads, A Way to Monetize Your European Players</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Supersonic Ads, A Way to Monetize Your European Players</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-supersonic-ads-interview.mp3" length="3526411" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-supersonic-ads-interview.mp3</guid>

<pubDate>Thu, 04 Feb 2010 17:00:00 GMT</pubDate>

<itunes:duration>3:40</itunes:duration>

<itunes:keywords>Supersonic Ads</itunes:keywords>

</item>

<item>

<title>Using Business Gaming to Train Workers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Business Gaming to Train Workers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/engage-expo-wtri-interview.mp3" length="5199502" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/engage-expo-wtri-interview.mp3</guid>

<pubDate>Sun, 07 Feb 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:25</itunes:duration>

<itunes:keywords>Business Gaming</itunes:keywords>

</item>

<item>

<title>The Developers Behind the Indie MMO, Empire</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developers Behind the Indie MMO, Empire</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/funforged-interview.mp3" length="32649152" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/funforged-interview.mp3</guid>

<pubDate>Wed, 10 Feb 2010 17:00:00 GMT</pubDate>

<itunes:duration>1:08:59</itunes:duration>

<itunes:keywords>Indie MMO, Game Development, Fun Forged Games</itunes:keywords>

</item>

<item>

<title>Development of a service for cloud developers, part 1</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of a service for cloud developers, part 1</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/playerio-part1-interview.mp3" length="6064920" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/playerio-part1-interview.mp3</guid>

<pubDate>Fri, 16 Apr 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:38</itunes:duration>

<itunes:keywords>Playerio, games as a service, game development</itunes:keywords>

</item>

<item>

<title>Development of a service for cloud developers, part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of a service for cloud developers, part 2</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/playerio-part2-interview.mp3" length="5920005" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/playerio-part2-interview.mp3</guid>

<pubDate>Mon, 19 Apr 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:20</itunes:duration>

<itunes:keywords>Playerio, games as a service, game development</itunes:keywords>

</item>

<item>

<title>Development of an online games portal</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of an online games portal</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/2-bee-games-gdc-2010-interview.mp3" length="2932073" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/2-bee-games-gdc-2010-interview.mp3</guid>

<pubDate>Thu, 22 Apr 2010 17:00:00 GMT</pubDate>

<itunes:duration>3:03</itunes:duration>

<itunes:keywords>Indie Game Development Contest, game development</itunes:keywords>

</item>

<item>

<title>Development of their most recent game, 4Fourths</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of their most recent game, 4Fourths</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/4fourths-gdc-2010-interview.mp3" length="8584971" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/4fourths-gdc-2010-interview.mp3</guid>

<pubDate>Sun, 25 Apr 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:57</itunes:duration>

<itunes:keywords>Gamma Contest, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Aaaaa, A Reckless Disregard for Gravity</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Aaaaa, A Reckless Disregard for Gravity</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/aaaa-gdc-2010-interview.mp3" length="9221105" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/aaaa-gdc-2010-interview.mp3</guid>

<pubDate>Wed, 28 Apr 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:36</itunes:duration>

<itunes:keywords>IGF 2010, Independent Games Festival Finalist, game development</itunes:keywords>

</item>

<item>

<title>Development of their portfolio of 50 plus games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of their portfolio of 50 plus games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/bigpoints-gdc-2010-interview.mp3" length="14368690" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/bigpoints-gdc-2010-interview.mp3</guid>

<pubDate>Sat, 01 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>14:58</itunes:duration>

<itunes:keywords>BigPoint Games, game development</itunes:keywords>

</item>

<item>

<title>Development of the CD Networks content delivery network</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the CD Networks content delivery network</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cdnetworks-gdc-2010-interview.mp3" length="6035002" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cdnetworks-gdc-2010-interview.mp3</guid>

<pubDate>Tue, 04 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>6:17</itunes:duration>

<itunes:keywords>Games as a Service, game development</itunes:keywords>

</item>

<item>

<title>Development of Closure, their puzzle game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Closure, their puzzle game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/closure-gdc-2010-interview.mp3" length="2860602" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/closure-gdc-2010-interview.mp3</guid>

<pubDate>Fri, 07 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>2:59</itunes:duration>

<itunes:keywords>IGF 2010, Independent Games Festival Finalist, game development</itunes:keywords>

</item>

<item>

<title>Development of their game, Devil's Tuning Fork</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of their game, Devil's Tuning Fork</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/depaul-students-igf-gdc-2010-interview.mp3" length="16300498" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/depaul-students-igf-gdc-2010-interview.mp3</guid>

<pubDate>Mon, 10 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>16:59</itunes:duration>

<itunes:keywords>IGF 2010, Independent Games Festival Finalist, Student Game Development, game development</itunes:keywords>

</item>

<item>

<title>Development of their web services for developers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of their web services for developers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/dime-rocker-gdc-2010-interview.mp3" length="2572210" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/dime-rocker-gdc-2010-interview.mp3</guid>

<pubDate>Thu, 13 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>2:41</itunes:duration>

<itunes:keywords>Games as a service, game development</itunes:keywords>

</item>

<item>

<title>Development of the art game, El Beso</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the art game, El Beso</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/elveso-gdc-2010-interview.mp3" length="6807391" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/elveso-gdc-2010-interview.mp3</guid>

<pubDate>Sun, 16 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>7:05</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Fractured Soul, their first original DS game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Fractured Soul, their first original DS game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/endgame-studios-gdc-2010-interview.mp3" length="9054339" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/endgame-studios-gdc-2010-interview.mp3</guid>

<pubDate>Wed, 19 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:26</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Steam Pilot based on spy game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Steam Pilot based on spy game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/escape-factory-gdc-2010-interview.mp3" length="10546454" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/escape-factory-gdc-2010-interview.mp3</guid>

<pubDate>Sat, 22 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:59</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the analytic platform for Flash games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the analytic platform for Flash games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/flash-analytics-gdc-2010-interview.mp3" length="3788054" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/flash-analytics-gdc-2010-interview.mp3</guid>

<pubDate>Tue, 25 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>3:57</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of this student game, Get It Moves</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of this student game, Get It Moves</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/get-it-moves-gdc-2010-interview.mp3" length="13720854" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/get-it-moves-gdc-2010-interview.mp3</guid>

<pubDate>Fri, 28 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>14:18</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Glow Artisan game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Glow Artisan game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/glow-artisan-gdc-2010-interview.mp3" length="9405425" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/glow-artisan-gdc-2010-interview.mp3</guid>

<pubDate>Mon, 31 May 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:48</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Go Gimbal Go</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Go Gimbal Go</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/go-gimble-go-gdc-2010-interview.mp3" length="9749823" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/go-gimble-go-gdc-2010-interview.mp3</guid>

<pubDate>Thu, 03 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:09</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of partnership service to game developers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of partnership service to game developers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/hi5-gdc-2010-interview.mp3" length="7318973" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/hi5-gdc-2010-interview.mp3</guid>

<pubDate>Sun, 06 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>7:37</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Igneous, student game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Igneous, student game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/igneous-gdc-2010-interview.mp3" length="6397373" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/igneous-gdc-2010-interview.mp3</guid>

<pubDate>Wed, 09 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>6:40</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Joe Danger game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Joe Danger game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/joe-danger-gdc-2010-interview.mp3" length="5660511" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/joe-danger-gdc-2010-interview.mp3</guid>

<pubDate>Sat, 12 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:54</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Jolly Rover</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Jolly Rover</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/jolly-rover-gdc-2010-interview.mp3" length="9794545" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/jolly-rover-gdc-2010-interview.mp3</guid>

<pubDate>Tue, 15 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:12</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of layered reality games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of layered reality games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/layered-reality-games-gdc-2010-interview.mp3" length="15325817" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/layered-reality-games-gdc-2010-interview.mp3</guid>

<pubDate>Fri, 18 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>15:58</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Limbo</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Limbo</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/limbo-gdc-2010-interview.mp3" length="10231312" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/limbo-gdc-2010-interview.mp3</guid>

<pubDate>Mon, 21 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:39</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of this action game, Magicka</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of this action game, Magicka</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/magicka-gdc-2010-interview.mp3" length="11203485" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/magicka-gdc-2010-interview.mp3</guid>

<pubDate>Thu, 24 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:40</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of their games, including Neopets</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of their games, including Neopets</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/meteor-games-gdc-2010-interview.mp3" length="17703587" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/meteor-games-gdc-2010-interview.mp3</guid>

<pubDate>Sun, 27 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>18:26</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Owl Boy</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Owl Boy</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/owl-boy-gdc-2010-interview.mp3" length="7713944" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/owl-boy-gdc-2010-interview.mp3</guid>

<pubDate>Wed, 30 Jun 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:02</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Paper Cakes</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Paper Cakes</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/paper-cakes-gdc-2010-interview.mp3" length="10653451" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/paper-cakes-gdc-2010-interview.mp3</guid>

<pubDate>Sat, 03 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:06</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Pocket God</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Pocket God</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/pocket-god-gdc-2010-interview-final.mp3" length="16449645" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/pocket-god-gdc-2010-interview-final.mp3</guid>

<pubDate>Tue, 06 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>17:08</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the student game, Puddle</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the student game, Puddle</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/puddle-student-igf-2010-interview.mp3" length="4834205" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/puddle-student-igf-2010-interview.mp3</guid>

<pubDate>Fri, 09 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:02</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the student game, Puzzle Bloom</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the student game, Puzzle Bloom</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/puzzle-bloom-gdc-2010-interview.mp3" length="5362924" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/puzzle-bloom-gdc-2010-interview.mp3</guid>

<pubDate>Mon, 12 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:35</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Using RightScale To Scale Your Online Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using RightScale To Scale Your Online Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/right-scale-gdc-2010-interview.mp3" length="4768586" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/right-scale-gdc-2010-interview.mp3</guid>

<pubDate>Thu, 15 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>4:58</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Rock Candy, their first completed game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Rock Candy, their first completed game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/rock-candy-games-gdc-2010-interview-final.mp3" length="17709374" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/rock-candy-games-gdc-2010-interview-final.mp3</guid>

<pubDate>Sun, 18 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>18:27</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Rocketbirds Revolution</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Rocketbirds Revolution</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/rocketbirds-gdc-2010-interview.mp3" length="6944481" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/rocketbirds-gdc-2010-interview.mp3</guid>

<pubDate>Wed, 21 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>7:14</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the iPhone game, Stair Dismount</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the iPhone game, Stair Dismount</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/secret-exit-gdc-2010-interview.mp3" length="7776638" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/secret-exit-gdc-2010-interview.mp3</guid>

<pubDate>Sat, 24 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:06</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Shatter</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Shatter</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/shatter-gdc-2010-interview.mp3" length="4965027" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/shatter-gdc-2010-interview.mp3</guid>

<pubDate>Tue, 27 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:10</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Spectre</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Spectre</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/spectre-gdc-2010-interview.mp3" length="14291368" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/spectre-gdc-2010-interview.mp3</guid>

<pubDate>Fri, 30 Jul 2010 17:00:00 GMT</pubDate>

<itunes:duration>14:53</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the mobile game, Spider: The Secret of Bryce Manor</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the mobile game, Spider: The Secret of Bryce Manor</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/spider-iphone-gdc-2010-interview.mp3" length="11158764" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/spider-iphone-gdc-2010-interview.mp3</guid>

<pubDate>Mon, 02 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:37</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of iPhone games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of iPhone games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/student-iphone-dev-gdc-2010-interview.mp3" length="7687195" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/student-iphone-dev-gdc-2010-interview.mp3</guid>

<pubDate>Thu, 05 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:00</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Boryokudan Rue</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Boryokudan Rue</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ucla-student-gdc-2010-interview.mp3" length="5452367" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ucla-student-gdc-2010-interview.mp3</guid>

<pubDate>Sun, 08 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:41</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Vessel</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Vessel</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/vessel-gdc-2010-interview.mp3" length="5645464" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/vessel-gdc-2010-interview.mp3</guid>

<pubDate>Wed, 11 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:53</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of Train Conductor game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of Train Conductor game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/voxel-agents-gdc-2010-interview.mp3" length="11860099" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/voxel-agents-gdc-2010-interview.mp3</guid>

<pubDate>Sat, 14 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:21</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Development of the game, Vox Populi Vox Dei</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of the game, Vox Populi Vox Dei</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/werewolves-gdc-2010-interview.mp3" length="11990921" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/werewolves-gdc-2010-interview.mp3</guid>

<pubDate>Tue, 17 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:29</itunes:duration>

<itunes:keywords>Game Developers Conference, GDC 2010, game development</itunes:keywords>

</item>

<item>

<title>Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-unity.mp3" length="8893841" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-unity.mp3</guid>

<pubDate>Tue, 31 Aug 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:16</itunes:duration>

<itunes:keywords>Casual Connect 2010, Unity3D, iPhone Game Development Tools, Android Game Development Tools</itunes:keywords>

</item>

<item>

<title>Alfy: Using Video To Monetize Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Alfy: Using Video To Monetize Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-alfy.mp3" length="5767506" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-alfy.mp3</guid>

<pubDate>Fri, 03 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>6:00</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Monetization</itunes:keywords>

</item>

<item>

<title>Indie Flash Developer Discusses The Changes He Made To Develop A Hit Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Indie Flash Developer Discusses The Changes He Made To Develop A Hit Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-steambirds.mp3" length="28266667" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-steambirds.mp3</guid>

<pubDate>Mon, 06 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>29:27</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Design, Flash Game Development</itunes:keywords>

</item>

<item>

<title>Development of a new game genre, SOLAR games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Development of a new game genre, SOLAR games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-arg-solar.mp3" length="16841753" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-arg-solar.mp3</guid>

<pubDate>Thu, 09 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>17:33</itunes:duration>

<itunes:keywords>Casual Connect 2010, Mobile Game Design</itunes:keywords>

</item>

<item>

<title>Using Amazon Web Services To Build Your Online and Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Amazon Web Services To Build Your Online and Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-aws.mp3" length="9428829" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-aws.mp3</guid>

<pubDate>Sun, 12 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:49</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Development, Online Game Development</itunes:keywords>

</item>

<item>

<title>The Benefits of Audio and Music in Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of Audio and Music in Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-cc-music.mp3" length="13988346" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-cc-music.mp3</guid>

<pubDate>Wed, 15 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>14:34</itunes:duration>

<itunes:keywords>Casual Connect 2010, Audio for Games, Music for Games</itunes:keywords>

</item>

<item>

<title>Com2US: Developing Mobile Games In Korea </title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Com2US: Developing Mobile Games In Korea </itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-com2us.mp3" length="9542096" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-com2us.mp3</guid>

<pubDate>Sat, 18 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:56</itunes:duration>

<itunes:keywords>Casual Connect 2010, Mobile Game Design</itunes:keywords>

</item>

<item>

<title>Using Corona To Quickly and Cheaply Develop iPhone, iPad, and Android Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Corona To Quickly and Cheaply Develop iPhone, iPad, and Android Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-corona.mp3" length="11527402" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-corona.mp3</guid>

<pubDate>Tue, 21 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:00</itunes:duration>

<itunes:keywords>Casual Connect 2010, Mobile Game Design, Mobile Game Development</itunes:keywords>

</item>

<item>

<title>Using Exent to Promote Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Exent to Promote Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-exent.mp3" length="8067954" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-exent.mp3</guid>

<pubDate>Fri, 24 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:24</itunes:duration>

<itunes:keywords>Casual Connect 2010, Business Development</itunes:keywords>

</item>

<item>

<title>CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-fws.mp3" length="11497727" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-fws.mp3</guid>

<pubDate>Mon, 27 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:59</itunes:duration>

<itunes:keywords>Casual Connect 2010, Mobile Game Design</itunes:keywords>

</item>

<item>

<title>Founders of the Game Audio Alliance Discusses The Benefits of Audio For Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founders of the Game Audio Alliance Discusses The Benefits of Audio For Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-gaa.mp3" length="9916587" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-gaa.mp3</guid>

<pubDate>Thu, 30 Sep 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:20</itunes:duration>

<itunes:keywords>Casual Connect 2010, Audio in Games</itunes:keywords>

</item>

<item>

<title>Founder of Game Salad Discusses Making iPhone Game Development Mainstream</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of Game Salad Discusses Making iPhone Game Development Mainstream</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-game-salad-final.mp3" length="4417932" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-game-salad-final.mp3</guid>

<pubDate>Sun, 03 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>4:36</itunes:duration>

<itunes:keywords>Casual Connect 2010, Mobile Game Design</itunes:keywords>

</item>

<item>

<title>Using Google Chrome To Distribute and Promote Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Google Chrome To Distribute and Promote Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-google.mp3" length="4691261" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-google.mp3</guid>

<pubDate>Wed, 06 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>4:53</itunes:duration>

<itunes:keywords>Casual Connect 2010, Business Development for Games</itunes:keywords>

</item>

<item>

<title>The Design and Opportunities of Skill Based Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design and Opportunities of Skill Based Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-gsn.mp3" length="9114106" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-gsn.mp3</guid>

<pubDate>Sat, 09 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:30</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Design, Skill Based Games, Social Games</itunes:keywords>

</item>

<item>

<title>IndiePub Best Game Design Winner</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>IndiePub Best Game Design Winner</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-bad-pilcrow.mp3" length="10953544" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-bad-pilcrow.mp3</guid>

<pubDate>Tue, 12 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:03</itunes:duration>

<itunes:keywords>GDC Online 2010, Game Design Usability</itunes:keywords>

</item>

<item>

<title>Indie Flash Developer Discusses Making Online Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Indie Flash Developer Discusses Making Online Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-indie-flash.mp3" length="10953544" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-indie-flash.mp3</guid>

<pubDate>Thu, 14 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:25</itunes:duration>

<itunes:keywords>Casual Connect 2010, Indie Game Development, Flash Game Development</itunes:keywords>

</item>

<item>

<title>Using Instant Action to Develop Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Instant Action to Develop Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-instant-action.mp3" length="4691261" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-instant-action.mp3</guid>

<pubDate>Fri, 15 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>4:53</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Development Tools, Instant Action Game Tools</itunes:keywords>

</item>

<item>

<title>Author of Lost Garden Blog Discusses Future Opportunities in Game Design</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Author of Lost Garden Blog Discusses Future Opportunities in Game Design</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-lostgarden.mp3" length="11655297" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-lostgarden.mp3</guid>

<pubDate>Mon, 18 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:08</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Design</itunes:keywords>

</item>

<item>

<title>Founder of a Game Startup Discusses New Opportunities in Social Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of a Game Startup Discusses New Opportunities in Social Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-milton.mp3" length="8198357" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-milton.mp3</guid>

<pubDate>Thu, 21 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:32</itunes:duration>

<itunes:keywords>Casual Connect 2010, Social Games</itunes:keywords>

</item>

<item>

<title>Using Mixamo To Speed Up Art Development and Lower Art Costs in Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Mixamo To Speed Up Art Development and Lower Art Costs in Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-mixamo.mp3" length="4376538" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-mixamo.mp3</guid>

<pubDate>Sun, 24 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>4:34</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Development Tools, Art in Game Development</itunes:keywords>

</item>

<item>

<title>Oceanopolis: Using Games To Promote Recycling</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Oceanopolis: Using Games To Promote Recycling</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-oceanopolis.mp3" length="10157332" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-oceanopolis.mp3</guid>

<pubDate>Wed, 27 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:35</itunes:duration>

<itunes:keywords>Casual Connect 2010, Innovative Games, Social Games, Serious Games</itunes:keywords>

</item>

<item>

<title>The Fun and Challenges of Starting a Mobile Game Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Fun and Challenges of Starting a Mobile Game Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-pik-pok.mp3" length="18552476" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-pik-pok.mp3</guid>

<pubDate>Sat, 30 Oct 2010 17:00:00 GMT</pubDate>

<itunes:duration>19:20</itunes:duration>

<itunes:keywords>Casual Connect 2010, Mobile Game Design</itunes:keywords>

</item>

<item>

<title>Playdom Producer Talks About Future Opportunities In Social Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Playdom Producer Talks About Future Opportunities In Social Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-playdom.mp3" length="8162830" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-playdom.mp3</guid>

<pubDate>Tue, 02 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:30</itunes:duration>

<itunes:keywords>Casual Connect 2010, Social Games, Playdom</itunes:keywords>

</item>

<item>

<title>Finding Sponsors For Your Flash Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Finding Sponsors For Your Flash Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-playhub.mp3" length="5286017" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-playhub.mp3</guid>

<pubDate>Fri, 05 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>5:30</itunes:duration>

<itunes:keywords>Casual Connect 2010, Business Opportunities for Games, Game Business Models</itunes:keywords>

</item>

<item>

<title>Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-rixty.mp3" length="4608088" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-rixty.mp3</guid>

<pubDate>Mon, 08 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>4:48</itunes:duration>

<itunes:keywords>Casual Connect 2010, Business Opportunities for Games, Game Monetization, Virtual Currency</itunes:keywords>

</item>

<item>

<title>A Casual Game Designer Talks About The Development Behind Sallys Salon</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>A Casual Game Designer Talks About The Development Behind Sallys Salon</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-sallys-salon.mp3" length="9030932" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-sallys-salon.mp3</guid>

<pubDate>Thu, 11 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:24</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Design, Casual Game Design</itunes:keywords>

</item>

<item>

<title>Using Social Gold To Raise Revenue In Your Online and Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Social Gold To Raise Revenue In Your Online and Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-social-gold.mp3" length="8168682" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-social-gold.mp3</guid>

<pubDate>Sun, 14 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:31</itunes:duration>

<itunes:keywords>Casual Connect 2010, Social Games, Mobile Games, Online Games, Virtual Currency, Business Opportunities for Games</itunes:keywords>

</item>

<item>

<title>Spicing Up Your Games With Awesome Audio Effects</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Spicing Up Your Games With Awesome Audio Effects</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-sound-rangers.mp3" length="13744675" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-sound-rangers.mp3</guid>

<pubDate>Wed, 17 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>14:19</itunes:duration>

<itunes:keywords>Casual Connect 2010, Audio for Games</itunes:keywords>

</item>

<item>

<title>Founder of Spiderweb Software Discusses Developing Role Playing Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of Spiderweb Software Discusses Developing Role Playing Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-spiderweb.mp3" length="10653449" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-spiderweb.mp3</guid>

<pubDate>Sat, 20 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>11:06</itunes:duration>

<itunes:keywords>Casual Connect 2010, Downloadable Games, Role Playing Games</itunes:keywords>

</item>

<item>

<title>Spoon.net Discusses Their Indie Garage Program</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Spoon.net Discusses Their Indie Garage Program</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-spoon.mp3" length="2301789" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-spoon.mp3</guid>

<pubDate>Tue, 23 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>2:24</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Development Tools</itunes:keywords>

</item>

<item>

<title>The Challenges of Running a Game Studio in Mexico</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Challenges of Running a Game Studio in Mexico</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-xibalba.mp3" length="13756378" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-xibalba.mp3</guid>

<pubDate>Fri, 26 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>14:19</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Development</itunes:keywords>

</item>

<item>

<title>The Development of the Coma Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Development of the Coma Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-coma.mp3 " length="7734840" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-coma.mp3 </guid>

<pubDate>Mon, 29 Nov 2010 17:00:00 GMT</pubDate>

<itunes:duration>8:03</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, IndiePub Winner, Coma Game</itunes:keywords>

</item>

<item>

<title>The Benefits of IndiePub for Small Game Developers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of IndiePub for Small Game Developers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-indie-pub.mp3" length="5761237" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-indie-pub.mp3</guid>

<pubDate>Thu, 02 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>6:00</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, IndiePub</itunes:keywords>

</item>

<item>

<title>Using The New Concept of Narrative Mechanics To Enhance Your Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using The New Concept of Narrative Mechanics To Enhance Your Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/narrative-mechanics.mp3" length="23641860" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/narrative-mechanics.mp3</guid>

<pubDate>Sun, 05 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>24:38</itunes:duration>

<itunes:keywords>Innovative Game Design, Narrative Mechanics</itunes:keywords>

</item>

<item>

<title>Why You Should Consider A Publisher For Your Facebook Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Why You Should Consider A Publisher For Your Facebook Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-6-waves.mp3" length="9090282" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-6-waves.mp3</guid>

<pubDate>Wed, 08 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>9:28</itunes:duration>

<itunes:keywords>GDC Online 2010, Social Game Development, Game Development, Social Games, Social Games Publisher, 6 Waves Publisher</itunes:keywords>

</item>

<item>

<title>The Joy of Running an Online MMO For Over 15 Years</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Joy of Running an Online MMO For Over 15 Years</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-frogdice.mp3" length="20842040" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-frogdice.mp3</guid>

<pubDate>Sat, 11 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>21:43</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, Online Game Development, Frogdice Games, Threshold RPG</itunes:keywords>

</item>

<item>

<title>Why You Should Develop Games for A Mobile Social Network</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Why You Should Develop Games for A Mobile Social Network</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/podcast-mocospace.mp3" length="31957443" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/podcast-mocospace.mp3</guid>

<pubDate>Tue, 14 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>33:17</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, Mobile Social Networks, Mobile Game Development, Mocospace, Mocospace Game Platform</itunes:keywords>

</item>

<item>

<title>Catapult for Hire = Physics Game + Comedy</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Catapult for Hire = Physics Game + Comedy</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-catapult.mp3" length="9613149" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-catapult.mp3</guid>

<pubDate>Fri, 17 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>10:01</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, IndiePub Winner, Catapult for Hire</itunes:keywords>

</item>

<item>

<title>Developing The Point and Click Adventure Game, Dream Machine</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing The Point and Click Adventure Game, Dream Machine</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-dream-machine.mp3" length="13346360" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-dream-machine.mp3</guid>

<pubDate>Mon, 20 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>13:54</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, Adventure Game Development, Dream Machine</itunes:keywords>

</item>

<item>

<title>Developing an iPhone Game On Nights and Weekends,  Part 1</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an iPhone Game On Nights and Weekends,  Part 1</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/123pop-part1.mp3" length="27290610" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/123pop-part1.mp3</guid>

<pubDate>Thu, 23 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>28:26</itunes:duration>

<itunes:keywords>Indie Game Development, iPhone Game Development, Game Design, 123 Pop, Unity 3d development </itunes:keywords>

</item>

<item>

<title>Developing an iPhone Game On Nights and Weekends,  Part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an iPhone Game On Nights and Weekends,  Part 2</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/123pop-part2.mp3" length="26255763" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/123pop-part2.mp3</guid>

<pubDate>Sun, 26 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>27:21</itunes:duration>

<itunes:keywords>Indie Game Development, iPhone Game Development, Game Design, 123 Pop, Unity 3d development</itunes:keywords>

</item>

<item>

<title>The Story of An Inventor Trying To Start A Business</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Story of An Inventor Trying To Start A Games Business</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-graphics.mp3" length="12460705" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-graphics.mp3</guid>

<pubDate>Wed, 29 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>12:59</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Business</itunes:keywords>

</item>

<item>

<title>Podcast Of The Year: Turning A Failed Flash Game Into $40,000</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Podcast Of The Year: Turning a Failed Flash Game Into $40,000 </itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-steambirds.mp3" length="28266667" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdpoy-2010.mp3</guid>

<pubDate>Fri, 31 Dec 2010 17:00:00 GMT</pubDate>

<itunes:duration>29:27</itunes:duration>

<itunes:keywords>Casual Connect 2010, Game Design, Flash Game Development</itunes:keywords>

</item>

<item>

<title>Using UBM To Advertise Your Game Online</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using UBM To Advertise Your Game Online</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-ubm.mp3" length="5297720" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-ubm.mp3</guid>

<pubDate>Sat, 01 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>5:31</itunes:duration>

<itunes:keywords>GDC Online 2010, Business Development, Online Game Advertising, UBM</itunes:keywords>

</item>

<item>

<title>Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-dust.mp3" length="11063885" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-dust.mp3</guid>

<pubDate>Tue, 04 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>11:31</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, IndiePub Grand Prize Winner, Dust Force</itunes:keywords>

</item>

<item>

<title>Gaia Online VP Talks About The  Mix of Marketing and Gaming</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Gaia Online VP Talks About The  Mix of Marketing and Gaming</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-gaia.mp3" length="25728401" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-gaia.mp3</guid>

<pubDate>Fri, 07 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>26:48</itunes:duration>

<itunes:keywords>GDC Online 2010, Marketing and Game Design, Gaia Online, Game Design</itunes:keywords>

</item>

<item>

<title>A Philosophical FPS -- Hazard, The Journey Of Life</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>A Philosophical FPS -- Hazard, The Journey Of Life</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-hazard.mp3" length="17840257" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-hazard.mp3</guid>

<pubDate>Mon, 10 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>18:35</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, Hazard The Journey of Life</itunes:keywords>

</item>

<item>

<title>SmashMouth Games -- Running an Indie Studio for Over 4 Years</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>SmashMouth Games -- Running an Indie Studio for Over 4 Years</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/smashmouth-podcast.mp3" length="91227662" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/smashmouth-podcast.mp3</guid>

<pubDate>Tue, 11 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>1:35:01</itunes:duration>

<itunes:keywords>Indie Game Development, Game Development, SmashMouth Games, Ongaku</itunes:keywords>

</item>

<item>

<title>The Future of Social Games and Developing on the Hi-5 Social Network</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Future of Social Games and Developing on the Hi-5 Social Network</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-hi5.mp3" length="30299621" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-hi5.mp3</guid>

<pubDate>Thu, 13 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>31:34</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Social Game Development, Social Game Design, Hi5 Game Platform</itunes:keywords>

</item>

<item>

<title>8th Grader That Created the #1 iPhone App, Bubble Ball</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>8th Grader That Created the #1 iPhone App, Bubble Ball</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/naygames-podcast-final.mp3" length="35228942" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/naygames-podcast-final.mp3</guid>

<pubDate>Sun, 16 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>36:41</itunes:duration>

<itunes:keywords>Bubble Ball, iPhone Game Development, iPhone Game Design, Physics Puzzle Game </itunes:keywords>

</item>

<item>

<title>Using Joyent to Scale Your Online or Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Joyent to Scale Your Online or Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-joyent.mp3" length="15087996" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-joyent.mp3</guid>

<pubDate>Wed, 19 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>15:43</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Scaling Games, Joyent</itunes:keywords>

</item>

<item>

<title>MusiGames, The Challenges of Starting a Game Studio in South America</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>MusiGames, The Challenges of Starting a Game Studio in South America</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-musi-games.mp3" length="34763843" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-musi-games.mp3</guid>

<pubDate>Sat, 22 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>36:13</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, Music Games, MusiGames</itunes:keywords>

</item>

<item>

<title>How To Build a Game While Having Day Jobs</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>How To Build a Game While Having Day Jobs</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-neverbug.mp3" length="11325110" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-neverbug.mp3</guid>

<pubDate>Tue, 25 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>11:48</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Zoo Life, Neverbug Games</itunes:keywords>

</item>

<item>

<title>Thump Football, Developing A Game On Top Of A Real Football Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Thump Football, Developing A Game On Top Of A Real Football Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-thump.mp3" length="11616427" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-thump.mp3</guid>

<pubDate>Fri, 28 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>12:06</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Mobile Game Development, Mobile Game Design, Thump Football</itunes:keywords>

</item>

<item>

<title>The Fun and Challenges of Building a Successful Tank MMO</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Fun and Challenges of Building a Successful Tank MMO</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-wargaming.mp3" length="15652659" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-wargaming.mp3</guid>

<pubDate>Mon, 31 Jan 2011 17:00:00 GMT</pubDate>

<itunes:duration>16:18</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, Online Games, MMO Development, Wargaming.net</itunes:keywords>

</item>

<item>

<title>Vanessa and Her Nightmare, Best Game Design Winner at IndiePub Contest</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Vanessa and Her Nightmare, Best Game Design Winner at IndiePub Contest</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-bad-pilcrow.mp3" length="9660796" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-bad-pilcrow.mp3</guid>

<pubDate>Thu, 03 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>10:04</itunes:duration>

<itunes:keywords>GDC Online 2010, Indie Game Development, Game Development, Game Design, IndiePub Winner</itunes:keywords>

</item>

<item>

<title>Why You Should Develop Games For Brazil</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Why You Should Develop Games For Brazil</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gdco-ual.mp3" length="7116679" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gdco-ual.mp3</guid>

<pubDate>Sun, 06 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>7:25</itunes:duration>

<itunes:keywords>GDC Online 2010, Games for Brazil, Business Development, UOL</itunes:keywords>

</item>

<item>

<title>Airy Canary, Developing an Indie iPhone Game, Part I</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Airy Canary, Developing an Indie 
iPhone Game, Part I</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure 
url="http://www.indiegamepod.com/podcasts/airy-nary-part-1.mp3" 
length="12914496" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/airy-nary-part-1.mp3</guid>

<pubDate>Thu, 10 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>13:27</itunes:duration>

<itunes:keywords>Airy Canary, iPhone Game Development, Mobile Game 
Development</itunes:keywords>

</item>

<item>

<title>Airy Canary, Developing an iPhone Game, Part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Airy Canary, Developing an iPhone Game, Part 2</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/airy-nary-part-2.mp3" length="13940064" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/airy-nary-part-2.mp3</guid>

<pubDate>Mon, 14 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>29:03</itunes:duration>

<itunes:keywords>Corona SDK, iPhone Game Development, Mobile Game Development, Airy Canary</itunes:keywords>

</item>

<item>

<title>The Design Behind a Freeware Strategy Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Design Behind a Freeware Strategy Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fred-strategy-game-podcast.mp3" length="26189304" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fred-strategy-game-podcast.mp3</guid>

<pubDate>Thu, 17 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>27:17</itunes:duration>

<itunes:keywords>Strategy Game Design</itunes:keywords>

</item>

<item>

<title>How a Non-Developer Used Corona to Make an iPhone Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>How a Non-Developer Used Corona to Make an iPhone Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/frescolina-games-podcast.mp3" length="31025205" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/frescolina-games-podcast.mp3</guid>

<pubDate>Sun, 20 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>32:19</itunes:duration>

<itunes:keywords>Shelly the Shell Fish, Frescolina Games, Corona SDK, iPhone Game Development, Mobile Game Design</itunes:keywords>

</item>

<item>

<title>Developing a Text-Based MMO for Facebook</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing a Text-Based MMO for Facebook</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/i-play-fb-part-1.mp3" length="26282873" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/i-play-fb-part-1.mp3</guid>

<pubDate>Wed, 23 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>27:23</itunes:duration>

<itunes:keywords>Facebook Game Development, Social Game Development</itunes:keywords>

</item>

<item>

<title>Design Suggestions for Online MMOs, Part I</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Design Suggestions for Online MMOs, Part I</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/i-play-fb-part-2.mp3" length="25426404" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/i-play-fb-part-2.mp3</guid>

<pubDate>Sat, 26 Feb 2011 17:00:00 GMT</pubDate>

<itunes:duration>26:29</itunes:duration>

<itunes:keywords>Online Game Design, MMO Game Design Suggestions</itunes:keywords>

</item>

<item>

<title>Design Suggestions for Online MMOs, Part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Design Suggestions for Online MMOs, Part 2</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/i-play-fb-part-3.mp3" length="23498752" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/i-play-fb-part-3.mp3</guid>

<pubDate>Tue, 01 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>24:29</itunes:duration>

<itunes:keywords>MMO Game Design Suggestions, Online Game Design</itunes:keywords>

</item>

<item>

<title>Using Games To Learn A Foreign Language, Part I</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Games To Learn A Foreign Language, Part I</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/linguamation-part-1.mp3" length="29310867" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/linguamation-part-1.mp3</guid>

<pubDate>Fri, 04 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>30:32</itunes:duration>

<itunes:keywords>iPhone Game Development, Linguamation Studios, Four Letter Words Game</itunes:keywords>

</item>

<item>

<title>Using Games To Learn A Foreign Language, Part II</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Games To Learn A Foreign Language, Part II</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/linguamation-part-2.mp3" length="36613592" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/linguamation-part-2.mp3</guid>

<pubDate>Mon, 07 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>38:08</itunes:duration>

<itunes:keywords>iPhone Game Development, Linguamation Studios, Four Letter Words Game</itunes:keywords>

</item>

<item>

<title>How a Hobbyist iPhone Developer Became A Full-Time Indie, Part I</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>How a Hobbyist iPhone Developer Became A Full-Time Indie, Part I</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fire-maple-games-part-1.mp3" length="46477546" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fire-maple-games-part-1.mp3</guid>

<pubDate>Thu, 10 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>48:25</itunes:duration>

<itunes:keywords>Corona SDK, Game Salad, iPhone Game Development, Mobile Adventure Games, Secret of Grisly Manor</itunes:keywords>

</item>

<item>

<title>How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fire-maple-games-part-2.mp3" length="27692411" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fire-maple-games-part-2.mp3</guid>

<pubDate>Sun, 13 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>28:51</itunes:duration>

<itunes:keywords>Corona SDK, Game Salad, iPhone Game Development, Mobile Adventure Games, Secret of Grisly Manor</itunes:keywords>

</item>

<item>

<title>Multiplayer Game Design for Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Multiplayer Game Design for Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/loopycube-podcast.mp3" length="35292767" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/loopycube-podcast.mp3</guid>

<pubDate>Wed, 16 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>36:46</itunes:duration>

<itunes:keywords>Loopycube, iPhone Game Development, Mobile Game Design, Multiplayer Mobile Game Design, Go Native Trivia Game</itunes:keywords>

</item>

<item>

<title>The Story of a Hobbyist Mobile Game Developer</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Story of a Hobbyist Mobile Game Developer</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ozapps-podcast.mp3" length="84765554" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ozapps-podcast.mp3</guid>

<pubDate>Sat, 19 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>88:18</itunes:duration>

<itunes:keywords>OZ Apps, Mobile Game Development, iPhone Game Development</itunes:keywords>

</item>

<item>

<title>The Developer of Attack of the Paper Zombies Talks About His Process For Innovative Game Design</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Developer of Attack of the Paper Zombies Talks About His Process For Innovative Game Design</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/rocket-bear-games-podcast.mp3" length="66945688" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/rocket-bear-games-podcast.mp3</guid>

<pubDate>Tue, 22 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>69:44</itunes:duration>

<itunes:keywords>Game Design, Attack of the Paper Zombies, Indie Game Development</itunes:keywords>

</item>

<item>

<title>Forming A Random Online Dev Team To Make an iPhone Game </title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Forming A Random Online Dev Team To Make an iPhone Game </itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/vigilant-studios-podcast.mp3" length="36595082" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/vigilant-studios-podcast.mp3</guid>

<pubDate>Fri, 25 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>38:07</itunes:duration>

<itunes:keywords>iPhone Game DevelopmentRemote Game Development</itunes:keywords>

</item>

<item>

<title>The Challenges of an Indie Shoot 'Em Up Studio, Part I</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Challenges of an Indie Shoot 'Em Up Studio, Part I</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/xona-games-part-1.mp3" length="28951338" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/xona-games-part-1.mp3</guid>

<pubDate>Mon, 28 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>30:09</itunes:duration>

<itunes:keywords>Xbox Live Games, Indie Shoot 'Em Up Games</itunes:keywords>

</item>

<item>

<title>The Challenges of an Indie Shoot 'Em Up Studio, Part II</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Challenges of an Indie Shoot 'Em Up Studio, Part II</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/xona-games-part-2.mp3" length="31473419" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/xona-games-part-2.mp3</guid>

<pubDate>Thu, 31 Mar 2011 17:00:00 GMT</pubDate>

<itunes:duration>32:47</itunes:duration>

<itunes:keywords>Xbox Live Games, Indie Shoot  Up Games</itunes:keywords>

</item>

<item>

<title>Developing an Indie Zombie Shooter, Part 1</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie Zombie Shooter, Part 1</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure 
url="http://www.indiegamepod.com/podcasts/secretbase-part-1.mp3" length="47396570" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/secretbase-part-1.mp3</guid>

<pubDate>Tue, 05 Apr 2011 17:00:00 GMT</pubDate>

<itunes:duration>49:22</itunes:duration>

<itunes:keywords>Secret Base Studio, Indie Zombie Shooter</itunes:keywords>

</item>


<item>

<title>Developing an Indie Zombie Shooter, Part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie Zombie Shooter, Part 2</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/secretbase-part-2.mp3" length="24377184" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/secretbase-part-2.mp3</guid>

<pubDate>Tue, 05 Apr 2011 17:00:00 GMT</pubDate>

<itunes:duration>25:23</itunes:duration>

<itunes:keywords>Secret Base Studio, Indie Zombie Shooter</itunes:keywords>

</item>

<item>

<title>Float -- The Story Behind 1 Million Installs on the iPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Float -- The Story Behind 1 Million Installs on the iPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/float-podcast.mp3" length="43450887" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/float-podcast.mp3</guid>

<pubDate>Mon, 18 Apr 2011 17:00:00 GMT</pubDate>

<itunes:duration>45:16</itunes:duration>

<itunes:keywords>Crawl Space Games, Corona SDK, Float, iPhone Development, Mobile Game Development </itunes:keywords>

</item>


<item>

<title>Co-Founder of Ansca Mobile Talks About Rapid Mobile Development</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Co-Founder of Ansca Mobile Talks About Rapid Mobile Development</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/corona-podcast.mp3" length="41949426" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/corona-podcast.mp3</guid>

<pubDate>Thu, 21 Apr 2011 17:00:00 GMT</pubDate>

<itunes:duration>42:35</itunes:duration>

<itunes:keywords>Corona, Ansca Mobile, Mobile Game Development, Android Development, iPhone Development</itunes:keywords>

</item>


<item>

<title>The Passion Behind the Hit iPhone Game, One Single Life</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Passion Behind the Hit iPhone Game, One Single Life</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/onelife-podcast.mp3" length="23060025" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/onelife-podcast.mp3</guid>

<pubDate>Thu, 28 Apr 2011 17:00:00 GMT</pubDate>

<itunes:duration>12:27</itunes:duration>

<itunes:keywords>Mobile Game Development, Narrative Mechanics, One Single Life, iPhone Development</itunes:keywords>

</item>


<item>

<title>Developing an Indie iPhone Game About Spiders</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie iPhone Game About Spiders</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/arachnophilia-podcast.mp3" length="20840475" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/arachnophilia-podcast.mp3</guid>

<pubDate>Mon, 02 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>10:56</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, Mobile Games</itunes:keywords>

</item>

<item>

<title>Using Games To Promote Your Story World</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Games To Promote Your Story World</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/battlebears-podcast.mp3" length="15254302" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/battlebears-podcast.mp3</guid>

<pubDate>Thu, 05 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>8:03</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, Mobile Games</itunes:keywords>

</item>

<item>

<title>Developing a Strategy Puzzle Game for iPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing a Strategy Puzzle Game for iPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/battlenoids-podcast.mp3" length="4969576" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/battlenoids-podcast.mp3</guid>

<pubDate>Sun, 08 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>2:42</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, Mobile Games</itunes:keywords>

</item>

<item>

<title>Developing Retro Games for the iPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Retro Games for the iPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/binarysquare-podcast.mp3" length="28006294" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/binarysquare-podcast.mp3</guid>

<pubDate>Wed, 11 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>15:05</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, Mobile Games</itunes:keywords>

</item>

<item>

<title>A High Schooler's Successful Mobile App Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>A High Schooler's Successful Mobile App Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/fuzzblast-podcast.mp3" length="28006294" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/fuzzblast-podcast.mp3</guid>

<pubDate>Thu, 12 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>25:48</itunes:duration>

<itunes:keywords>Corona, Student Game Development, Mobile Game Development, Mobile Games</itunes:keywords>

</item>


<item>

<title>How To Run An Indie Virtual Game Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>How To Run An Indie Virtual Game Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/boomzap-podcast.mp3" length="31811571" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/boomzap-podcast.mp3</guid>

<pubDate>Sat, 14 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>17:02</itunes:duration>

<itunes:keywords>GDC 2011, Virtual Game Studio</itunes:keywords>

</item>

<item>

<title>The Benefits of the Chipmunk Engine For Your Mobile Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of the Chipmunk Engine For Your Mobile Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/chipmunk-podcast.mp3" length="8564121" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/chipmunk-podcast.mp3</guid>

<pubDate>Tue, 17 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>4:39</itunes:duration>

<itunes:keywords>GDC 2011, iPhone Game Development</itunes:keywords>

</item>

<item>

<title>Designing Games With Audio Gameplay</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing Games With Audio Gameplay</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cipherprime-podcast.mp3" length="22511845" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cipherprime-podcast.mp3</guid>

<pubDate>Fri, 20 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>12:03</itunes:duration>

<itunes:keywords>GDC 2011, Audio Game Design</itunes:keywords>

</item>

<item>

<title>Porting a Popular Japanese Mobile App to Facebook</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Porting a Popular Japanese Mobile App to Facebook</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/deko-deko-podcast.mp3" length="10326968" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/deko-deko-podcast.mp3</guid>

<pubDate>Mon, 23 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>5:34</itunes:duration>

<itunes:keywords>GDC 2011, Social Games</itunes:keywords>

</item>

<item>

<title>How To Market an Indie Game on iPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>How To Market an Indie Game on iPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/flickbuddies-podcast.mp3" length="43221397" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/flickbuddies-podcast.mp3</guid>

<pubDate>Thu, 26 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>22:38</itunes:duration>

<itunes:keywords>GDC 2011, iPhone Game Development, Flick Buddies</itunes:keywords>

</item>

<item>

<title>Hungry Shark, How A Studio Made A Successful iPhone App</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Hungry Shark, How A Studio Made A Successful iPhone App</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/futuregames-podcast.mp3" length="34023121" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/futuregames-podcast.mp3</guid>

<pubDate>Sun, 29 May 2011 02:00:00 GMT</pubDate>

<itunes:duration>18:40</itunes:duration>

<itunes:keywords>GDC 2011, Hungry Shark, Mobile Game Development</itunes:keywords>

</item>

<item>

<title>Gamespy Tools for Small Game Developers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Gamespy Tools for Small Game Developers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gamespy-podcast.mp3" length="21346623" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gamespy-podcast.mp3</guid>

<pubDate>Wed, 01 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>10:49</itunes:duration>

<itunes:keywords>GDC 2011, Game Spy, indie tools</itunes:keywords>

</item>

<item>

<title>The Benefits of the IndieCade conference</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Benefits of the IndieCade conference</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/indiecade-podcast.mp3" length="5868886" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/indiecade-podcast.mp3</guid>

<pubDate>Sat, 04 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>3:11</itunes:duration>

<itunes:keywords>GDC 2011, Indie Cade, Indie Game Conference</itunes:keywords>

</item>

<item>

<title>Using JumpTap to Monetize Your Mobile Apps</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using JumpTap to Monetize Your Mobile Apps</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/jumptap-podcast.mp3" length="15546591" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/jumptap-podcast.mp3</guid>

<pubDate>Tue, 07 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>7:56</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Monetization, Jump Tap</itunes:keywords>

</item>

<item>

<title>Designing A Puzzle Platform Mobile Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing A Puzzle Platform Mobile Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/musegames-podcast.mp3" length="27426672" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/musegames-podcast.mp3</guid>

<pubDate>Fri, 10 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>14:57</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Puzzle Games</itunes:keywords>

</item>

<item>

<title>Developing Indie Games for the DS and Other Mobile Devices</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Indie Games for the DS and Other Mobile Devices</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/nnooo-podcast.mp3" length="44523454" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/nnooo-podcast.mp3</guid>

<pubDate>Mon, 13 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>24:57</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, Nintendo DS game design</itunes:keywords>

</item>

<item>

<title>Making an Indie iPhone Physics Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Making an Indie iPhone Physics Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/madmatter.mp3" length="11582189" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/madmatter.mp3</guid>

<pubDate>Wed, 15 Jun 2011 17:00:00 GMT</pubDate>

<itunes:duration>12:03</itunes:duration>

<itunes:keywords>Corona SDK, iPhone Game Development, Blarts</itunes:keywords>

</item>

<item>

<title>Using Non-Incentivized Offers For Your Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Non-Incentivized Offers For Your Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/offermobi-podcast.mp3" length="20153529" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/offermobi-podcast.mp3</guid>

<pubDate>Thu, 16 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>10:19</itunes:duration>

<itunes:keywords>GDC 2011, OfferMobi, Mobile Monetization</itunes:keywords>

</item>

<item>

<title>Designing Augmented Reality Games for Mobile Devices</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing Augmented Reality Games for Mobile Devices</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ogmento-podcast.mp3" length="42268671" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ogmento-podcast.mp3</guid>

<pubDate>Sun, 19 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>22:27</itunes:duration>

<itunes:keywords>GDC 2011, Augmented Reality Games, Mobile Game Development, Ogmento</itunes:keywords>

</item>

<item>

<title>Developing Indie Games for Smart TVs</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Indie Games for Smart TVs</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/omeck-podcast.mp3" length="29593887" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/omeck-podcast.mp3</guid>

<pubDate>Wed, 22 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>16:39</itunes:duration>

<itunes:keywords>GDC 2011, Smart TV Games, Kinect Games</itunes:keywords>

</item>

<item>

<title>Top 10 iPhone Game -- One Single Life on iPhone -- The First Game with Perma-death </title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Top 10 iPhone Game -- One Single Life on iPhone -- The First Game with Perma-death </itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/onelife-podcast.mp3" length="23060025" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/onelife-podcast.mp3</guid>

<pubDate>Sat, 25 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>12:28</itunes:duration>

<itunes:keywords>GDC 2011, One Single Life, Top 10 iPhone App</itunes:keywords>

</item>

<item>

<title>Using OpenFeint to Enhance Your Mobile Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using OpenFeint to Enhance Your Mobile Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/openfeint-podcast.mp3" length="16120347" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/openfeint-podcast.mp3</guid>

<pubDate>Tue, 28 Jun 2011 02:00:00 GMT</pubDate>

<itunes:duration>8:32</itunes:duration>

<itunes:keywords>GDC 2011, Open Feint, Mobile Social Networks</itunes:keywords>

</item>

<item>

<title>IGF Best Mobile Game 2011, Helsing's Fire</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>IGF Best Mobile Game 2011, Helsing's Fire</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/rocketbirds-podcast.mp3" length="15541692" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/rocketbirds-podcast.mp3</guid>

<pubDate>Fri, 01 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>8:21</itunes:duration>

<itunes:keywords>GDC 2011, Ratloop Studios</itunes:keywords>

</item>

<item>

<title>Running a Mobile Game Studio in Argentina</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Running a Mobile Game Studio in Argentina</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/sandstorm-podcast.mp3" length="28437124" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/sandstorm-podcast.mp3</guid>

<pubDate>Mon, 04 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>15:02</itunes:duration>

<itunes:keywords>GDC 2011, iPhone Development, iPad Development</itunes:keywords>

</item>

<item>

<title>Why Game Developers Should Move to Singapore</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Why Game Developers Should Move to Singapore</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/singapore-podcast.mp3" length="9616060" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/singapore-podcast.mp3</guid>

<pubDate>Thu, 07 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>5:20</itunes:duration>

<itunes:keywords>GDC 2011, Singapore Game Development</itunes:keywords>

</item>

<item>

<title>Designing a Social Game That Does Social Good</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing a Social Game That Does Social Good</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/talkie-podcast.mp3" length="23317545" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/talkie-podcast.mp3</guid>

<pubDate>Sun, 10 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>12:20</itunes:duration>

<itunes:keywords>GDC 2011, Ecotopia, Social Games</itunes:keywords>

</item>

<item>

<title>Starting a Mobile Game Studio in Mexico</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Starting a Mobile Game Studio in Mexico</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/tatanstudio-podcast.mp3" length="15251994" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/tatanstudio-podcast.mp3</guid>

<pubDate>Wed, 13 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>8:11</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development,  Mexico Game Studio</itunes:keywords>

</item>

<item>

<title>Running an Indie iPad Game Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Running an Indie iPad Game Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/tinmen-podcast.mp3" length="25027922" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/tinmen-podcast.mp3</guid>

<pubDate>Sat, 16 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>13:32</itunes:duration>

<itunes:keywords>GDC 2011, iPad Development</itunes:keywords>

</item>

<item>

<title>The Story of a Train Simulator Game That Has Been Going For Over 10 Years</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>The Story of a Train Simulator Game That Has Been Going For Over 10 Years</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/trainzportal-podcast.mp3" length="19132880" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/trainzportal-podcast.mp3</guid>

<pubDate>Tue, 19 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>10:34</itunes:duration>

<itunes:keywords>GDC 2011, Trainz Simulator, Simulator Game Development</itunes:keywords>

</item>

<item>

<title>Developing the Hit iPhone Game, Zombie Wonderland</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing the Hit iPhone Game, Zombie Wonderland</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/twistedoak-podcast.mp3" length="26599831" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/twistedoak-podcast.mp3</guid>

<pubDate>Fri, 22 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>14:43</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, iPhone Game Development</itunes:keywords>

</item>

<item>

<title>Designing a Virtual Girlfriend Game for iPhone</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing a Virtual Girlfriend Game for iPhone</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/virtualgirlfriend-podcast.mp3" length="14903543" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/virtualgirlfriend-podcast.mp3</guid>

<pubDate>Mon, 25 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>8:10</itunes:duration>

<itunes:keywords>GDC 2011, Mobile Game Development, iPhone Game Development, Game Marketing</itunes:keywords>

</item>

<item>

<title>Running an Indie Adventure Game Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Running an Indie Adventure Game Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/wadgeteye11-podcast.mp3" length="36481169" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/wadgeteye11-podcast.mp3</guid>

<pubDate>Thu, 28 Jul 2011 02:00:00 GMT</pubDate>

<itunes:duration>19:43</itunes:duration>

<itunes:keywords>GDC 2011, Adventure Game Design</itunes:keywords>

</item>

<item>

<title>Developing an Indie IPhone Game -- Greedy Bankers</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing an Indie IPhone Game -- Greedy Bankers</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/greedybankers-podcast.mp3" length="31009729" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/greedybankers-podcast.mp3</guid>

<pubDate>Fri, 19 Aug 2011 17:00:00 GMT</pubDate>

<itunes:duration>32:18</itunes:duration>

<itunes:keywords>Mobile Game Development, iPhone Game Development</itunes:keywords>

</item>

<item>

<title>SpaceChem, Developing an Indie Puzzle Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>SpaceChem, Develop and Indie Puzzle Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/spacechem.mp3" length="39940554" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/spacechem.mp3</guid>

<pubDate>Thu, 01 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>41:05</itunes:duration>

<itunes:keywords>SpaceChem, Indie Puzzle Game Design, Puzzle Game Design</itunes:keywords>

</item>

<item>

<title>Middle School Students Start Their Own Mobile Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Middle School Students Start Their Own Mobile Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/power-apps-final.mp3" length="18478080" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/power-apps-final.mp3</guid>

<pubDate>Sat, 10 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>25:40</itunes:duration>

<itunes:keywords>Student Game Development, Corona SDK, Mobile Development, Mobile App Studio</itunes:keywords>

</item>

<item>

<title>Using GameTanium Mobile To Promote Your Android Game</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using GameTanium Mobile To Promote Your Android Game</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-exent-2011.mp3" length="11228696" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-exent-2011.mp3</guid>

<pubDate>Mon, 12 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>11:42</itunes:duration>

<itunes:keywords>Casual Connect 2011, Android Development</itunes:keywords>

</item>

<item>

<title>Chief Creative Officer from Glu Mobile Talks About Mobile Game Development</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Chief Creative Officer from Glu Mobile Talks About Mobile Game Development</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-glu-mobile.mp3" length="18853275" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-glu-mobile.mp3</guid>

<pubDate>Thu, 15 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>19:38</itunes:duration>

<itunes:keywords>Casual Connect 2011, iPhone Games, Android Games</itunes:keywords>

</item>

<item>

<title>Starting an Android Game Studio in High School</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Starting an Android Game Studio in High School</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/ninjapigstudios.mp3" length="37866053" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/ninjapigstudios.mp3</guid>

<pubDate>Fri, 16 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>39:26</itunes:duration>

<itunes:keywords>Ninja Pig Studios, Android Game Development, Android Apps</itunes:keywords>

</item>

<item>

<title>Starting An Indie Mobile Game Studio</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Starting An Indie Mobile Game Studio</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-keyone-games.mp3" length="6773865" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-keyone-games.mp3</guid>

<pubDate>Sun, 18 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>13:00</itunes:duration>

<itunes:keywords>Casual Connect 2011, Mobile Game Development</itunes:keywords>

</item>

<item>

<title>Using The Marmalade SDK to Develop Cross-Platform Tools</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using The Marmalade SDK to Develop Cross-Platform Tools</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-marmalade.mp3" length="7851339" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-marmalade.mp3</guid>

<pubDate>Wed, 21 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>8:11</itunes:duration>

<itunes:keywords>Casual Connect 2011, Marmalade SDK</itunes:keywords>

</item>

<item>

<title>Using GameSalad to Develop Indie Mobile Games</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using GameSalad to Develop Indie Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-play-all-day.mp3" length="9138427" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-play-all-day.mp3</guid>

<pubDate>Sat, 24 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>9:31</itunes:duration>

<itunes:keywords>Casual Connect 2011, GameSalad Development</itunes:keywords>

</item>

<item>

<title>Designing Games for Women</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Designing Games for Women</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-silicon-sisters.mp3" length="24426389" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-silicon-sisters.mp3</guid>

<pubDate>Tue, 27 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>25:27</itunes:duration>

<itunes:keywords>Casual Connect 2011, Game Design</itunes:keywords>

</item>

<item>

<title>Developing Successful Freemium Mobile Games Like Trade Nations</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Developing Successful Freemium Mobile Games Like Trade Nations</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/cc-z2-live.mp3" length="18407020" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/cc-z2-live.mp3</guid>

<pubDate>Fri, 30 Sep 2011 17:00:00 GMT</pubDate>

<itunes:duration>19:10</itunes:duration>

<itunes:keywords>Casual Connect 2011, Trade Nations, Mobile Game Development</itunes:keywords>

</item>

<item>

<title>Making Educational Games for Mobile Devices</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Making Educational Games for Mobile Devices</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/factor-samurai.mp3" length="44368594" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/factor-samurai.mp3</guid>

<pubDate>Thu, 06 Oct 2011 17:00:00 GMT</pubDate>

<itunes:duration>46:13</itunes:duration>

<itunes:keywords>Educational Games, Mobile Games, Factor Samurai, Third Rail Games</itunes:keywords>

</item>

<item>

<title>Marketing via Corona Indie Bundle</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Game Marketing vis Corona Indie Bundle</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/corona-bundle.mp3" length="7315121" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/corona-bundle.mp3</guid>

<pubDate>Fri, 14 Oct 2011 17:00:00 GMT</pubDate>

<itunes:duration>10:09</itunes:duration>

<itunes:keywords>Corona Indie Bundle, Indie Game Marketing, Crawl Space Games</itunes:keywords>

</item>

<item>

<title>Founder of Liquid Entertainment Talks About Succeeding in the Games Industry, Part 1</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of Liquid Entertainment Talks About Succeeding in the Games Industry</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/le-part1.mp3" length="14663471" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/le-part1.mp3</guid>

<pubDate>Tue, 15 Nov 2011 17:00:00 GMT</pubDate>

<itunes:duration>20:21</itunes:duration>

<itunes:keywords>Liquid Entertainment, Dungeons and Dragons, Battle Realms</itunes:keywords>

</item>

<item>

<title>Founder of Liquid Entertainment Talks About Social and Mobile Games, Part 2</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of Liquid Entertainment Talks About Social and Mobile Games</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/le-part2.mp3" length="13569149" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/le-part2.mp3</guid>

<pubDate>Fri, 18 Nov 2011 17:00:00 GMT</pubDate>

<itunes:duration>18:50</itunes:duration>

<itunes:keywords>Liquid Entertainment, Dungeons and Dragons, Battle Realms, Social Games, Mobile Games, Mid-Core Games</itunes:keywords>

</item>

<item>

<title>Founder of Liquid Entertainment Talks About Mobile Games and Upcoming Releases, Part 3</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Founder of Liquid Entertainment Talks About Mobile Games and Upcoming Releases</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/le-part3.mp3" length="21116865" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/le-part3.mp3</guid>

<pubDate>Tue, 22 Nov 2011 17:00:00 GMT</pubDate>

<itunes:duration>29:19</itunes:duration>

<itunes:keywords>Liquid Entertainment, Dungeons and Dragons, Battle Realms, Social Games, Mobile Games</itunes:keywords>

</item>

<item>

<title>Using Kongregate to Monetize Your Mid-Core/Hard-Core Social Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Kongregate to Monetize Your Mid-Core/Hard-Core Social Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/kongregate-podcast-2011.mp3" length="20231757" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/kongregate-podcast-2011.mp3</guid>

<pubDate>Wed, 30 Nov 2011 17:00:00 GMT</pubDate>

<itunes:duration>14:59</itunes:duration>

<itunes:keywords>Kongregate, Mid-Core Games, Hard-Core Games, Virtual Goods Model</itunes:keywords>

</item>

<item>

<title>Indie Talks About Developing Casual iPhone Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Indie Talks About Developing Casual iPhone Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/rolliepollie.mp3" length="52530333" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/rolliepollie.mp3</guid>

<pubDate>Fri, 02 Dec 2011 17:00:00 GMT</pubDate>

<itunes:duration>53:23</itunes:duration>

<itunes:keywords>GameDevNation, Rollie Pollie, Corona Development</itunes:keywords>

</item>


<item>

<title>Using Gamespy to Develop Successful AAA and Indie Games...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Using Gamespy to Develop Successful AAA and Indie Games...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/gamespy-podcast-2011.mp3" length="25534620" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/gamespy-podcast-2011.mp3</guid>

<pubDate>Fri, 09 Dec 2011 17:00:00 GMT</pubDate>

<itunes:duration>18:10</itunes:duration>

<itunes:keywords>Gamespy, Indie Development, Online Development, AAA Development, Mobile Development, Game Development</itunes:keywords>

</item>


<item>

<title>Making and Marketing a Mobile Word Game...</title>

<itunes:author>Indie Game Development Podcast Show</itunes:author>

<itunes:subtitle>Making and Marketing a Mobile Word Game...</itunes:subtitle>

<itunes:summary></itunes:summary>

<itunes:explicit>No</itunes:explicit>

<enclosure url="http://www.indiegamepod.com/podcasts/dabble-game-podcast.mp3" length="58868306" type="audio/mpeg" />

<guid>http://www.indiegamepod.com/podcasts/dabble-game-podcast.mp3</guid>

<pubDate>Thu, 22 Dec 2011 17:00:00 GMT</pubDate>

<itunes:duration>1:01:19</itunes:duration>

<itunes:keywords>Mobile Game Development, Word Game Design, Word Game Development, Game Design, Corona Game Development</itunes:keywords>

</item>


</channel>
</rss>


