Wednesday, September 10, 2008

Podcast Interview: Developer of OokiBloks, IGF Finalist 2008

Brian and Matt talk about making OokiBloks.

You can download the podcast here...
http://www.indiegamepod.com/podcasts/ookibloks-podcast.mp3

Show Notes:
Description of the game

First came up with the core-mechanic...after finding the basic mechanic of moving blocks...and then had to find a theme around it...knew people liked monkeys so themed it with monkeys.

Developed the game for 2 years and it wasn't working out. Showed the game in a forum and Matt found it...and started helping...they scrapped the old game and focused on making a solid game.

It was coincidence that Matt found the artwork...as Brian rarely shows off artwork of a game before release.

Did remote development.

Once met together, took about 1 year to develop. Most play-testing done in the IGF...really useful feedback.

Will release a PC version done...and may do a console version of self-publish online.

It is challenging to find someone to help you virtually...it is challenging to find someone that knows what they are doing and can help.

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