Saturday, April 18, 2009

Video Interview: Developer from Tag: The Power of Paint, 2009 IGF Student Showcase Winner

Hey folks,

The GDC interviews are about ready for release...keep a lookout for the 50+ interviews coming out soon on the show :)

Here's the first one...winner of the 2009 IGF Student Showcase...one of the developers of Tag: The Power of Paint




Btw, if you want help out the show by doing an interview, post a comment with your e-mail info. The comment won't be published, but I'll be able to take the e-mail address and contact you :)

Take care,
Action

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Wednesday, November 05, 2008

Podcast Interview: Developer from Empyreal Nocturne, IGF Student Finalist

Reed, one of the developers of Empyreal Nocturne, talks about developing the game...

You can download the podcast here...
http://www.indiegamepod.com/podcasts/empyreal-nocturne-podcast.mp3

or listen to it here...


Take care,
Action

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Tuesday, October 28, 2008

Podcast Interview: Developer of Flashback, IGF Student Finalist...

Developer of Flashback, talks about developing the game

You can download the podcast here...
http://www.indiegamepod.com/podcasts/flashback-podcast.mp3

or listen to it here...


Screenshot:


You can download the game here...

Take care,
Action

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Monday, October 27, 2008

Podcast Interview: Producer of Polarity, IGF Student Finalist...

Dan, producer of Polarity, talks about developing the game

You can download the podcast here...
http://www.indiegamepod.com/podcasts/polarity-podcast.mp3

or listen to it here...





Take care,
Action

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Friday, August 22, 2008

Podcast Interview: Designer of Synaesthete, IGF Student Game Winner

Joseph, designer of Synaesthete, talks about developing the innovative game for IGF.

You can download the podcast here...
http://www.indiegamepod.com/podcasts/synaesthete-podcast.mp3

or listen to it here...


Show Notes:
Designer of Synaesthete

Psychedelic Rhythm Shooter

A while back, inspired to make a game that plays like Windows Media Player visualization. Then saw Geometry Wars...

Developed the game while at Digipen

Built the engine and then the game.

Did massive testing to make sure the game was fun.

Twice a week...

At Digipen, high schoolers and middle schoolers came in ... so would use them to see how the game was playing, etc.

Based on the feedback...
One of the advisors suggested that the game needs to aim for the person...
That put the game in a whole new direction

Since became GDC nominee, been getting 2-3 e-mails a day about it.

Focus test is important...must constantly do that

Take care,
Action

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