-
The Design Behind A Ninja Rabbit Fighting Game, Part I
Posted on August 7th, 2009 No commentsThe Design Behind A Ninja Rabbit Fighting Game…from Wolfire Games, Part I
You can download the podcast here…
http://www.indiegamepod.com/podcasts/wolf-fire-podcast.mp3Or listen to it here…
-
Unity IPhone SDK Contest Extended to August 25th…
Posted on August 5th, 2009 No commentsHey folks,
The contest is extended to August 25th…this is your chance to win a free Unity IPhone SDK kit…submit your entry here 🙂
http://www.indiegamepod.com/?p=1258 -
The Design Behind The Maw, Xbox Live Game and IGF Finalist
Posted on August 5th, 2009 No commentsJay, from Twisted Pixel Games, talks about The Maw…Xbox Live game and IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/the-maw-podcast.mp3Or listen to it here…
[wp_youtube]Aqy1y_31gW0[/wp_youtube]
-
The Design Behind Snapshot, IGF Finalist
Posted on August 3rd, 2009 No commentsKyle talks about developing Snapshot, 2009 IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/snapshot-podcast.mp3Or listen to it here…
[wp_youtube]EblXiO4jaDo[/wp_youtube]
-
The Design Behind Ruben and Lullaby…
Posted on August 1st, 2009 No commentsThe Design Behind the IPhone Game, Ruben and Lullaby
You can download the podcast here…
http://www.indiegamepod.com/podcasts/ruben-and-lullaby-podcast.mp3Or listen to it here…
[wp_youtube]TgFlkbCbCg8[/wp_youtube]
-
The Design Behind Retrograde, 2009 IGF Finalist
Posted on July 30th, 2009 No commentsMatt, from 24 Caret Games, talks about developing the game Retrograde
You can download the podcast here…
http://www.indiegamepod.com/podcasts/retrograde-podcast.mp3Or listen to it here…
[wp_youtube]oU9Okng-Eog[/wp_youtube]
-
Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe…And Designing Board Games
Posted on July 26th, 2009 No commentsWinner of the 2009 IGF Excellence In Audio Award, Brainpipe…and some of the challenges of designing actual board games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/phosphorous-podcast.mp3Or listen to it here…
-
The Design Behind the Virtual World…Papermint
Posted on July 24th, 2009 No commentsThe design behind the virtual world game…papermint
You can download the podcast here…
http://www.indiegamepod.com/podcasts/papermint-podcast.mp3Or listen to it here…
[wp_youtube]G9n-eWtYhd0[/wp_youtube]
-
The Design Behind the Ambient Physics Game…Osmos
Posted on July 22nd, 2009 No commentsThe design behind the Ambient Physics Game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/osmos-podcast.mp3Or listen to it here…
[wp_youtube]Hwky7_doKuE[/wp_youtube]
-
The Design Behind the Time Management/Sim Game…Now Boarding
Posted on July 18th, 2009 No commentsTim, from Gabob, talks about developing the time management/sim game
You can download the podcast here…
http://www.indiegamepod.com/podcasts/now-boarding-podcast.mp3Or listen to it here…
[wp_youtube]Xw3Iem14Hp8[/wp_youtube]

