Experimental Game Dev Interviews
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  • IGF Finalist Interview: Iron Dukes

    Posted on May 24th, 2008 IndieGamePod 1 comment

    Another quick interview from GDC 2008…one of the developers of Iron Dukes


    or listen to it here…

    Show Notes:
    Simple Flash RPG…won
    Best Browser Game award
    Star Control 2
    Paper Prototyping
    First tested out paper prototypes on self
    Casual RPG
    Try to be able to level up in 10-15 minutes
    Idea is to have players have quick success and quick action
    If you die, that’s ok…equipment is still persistent

    Did some rough prototypes in Flash
    Worked on converting in-browser game…into .exe version

    Current goal is to finish up Iron Dukes and get out to market…

    Looking to do online and multiplayer capabilities of flash

    Advice for other indies…
    Start small
    Smaller design is much more effective
    Start small and continually expand from there
    Can give players something loose and allow folks to create their own story 🙂

  • IGF Finalist interview: Tale of Tales’

    Posted on May 24th, 2008 IndieGamePod No comments

    Another quick interview from GDC 2008…

    The developers of Tale of Tales talk about their game…

    You can download the podcast here…

    or listen to it here…

    Show Notes:
    Based on the Fairy Tale of Little Red Riding Hood…
    But altered and a little darker.

    Have an MMO called the “Endless Forest”

    This is a “Short Horror Game”

    Making a rich environment and dropping the player inside it…and not force-feeding the story

    First two games made were very light.

    No games out there to satisfy emotions they wanted…so they made this game to fulfill desire to
    see games that cover emotions not yet expressed in other games.

    Big challenges to game….decide on what to do and what to outsource to others.

    Looking for folks that they don’t have to manage.

    IGF useful for play testing a game

    Things they will change baed on feedback at IGF…
    Find better ways to communicate thing without text

    Next Steps:
    Improve the game

    About to release another game. A small experimental game…called “The Graveyard”

    Nuances of these types of games…
    It isn’t a casual game, but do value casual gameplay
    Casual Gameplay with Mature Content
    Have fun ways to convey gruesome things without violence
    It’s more about a psychological story that is in your head…so play with interactivity to inspire the
    player’s imagination

    It’s important that a work of art is about the player…so leave things open enough to interpret things for
    their own lives.

    Wants to take interactivity to enhance that

    Suggestions for indies…
    1) Make what you want to make
    2) Make what’s inside you
    3) A game is a conversation…try things out

  • IGF Finalist Interview: Fez

    Posted on May 24th, 2008 IndieGamePod No comments

    Another quick interview from GDC 2008…an interview with Some of Fez’s Developers

    You can download the podcast here…

    or listen to it here…

    Show Notes:
    Fez is a multi-dimensional platformer…
    IGF Finalist

    Won award for “Excellence in Visual Art”

    Visual Arts inspired by Spirited Away

    The top challenges while developing the game…
    a) Optimization issues…ways to optimization of pixel rendering
    b) Getting it done even while doing the project on the side

    Expect to release the final version within a year.

    Suggestions for indie game developers out there…
    a) Make it…find the right people and get it done
    b) Show it to as many people as you can, listen to them and act accordingly 🙂