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Using FGL To Make Money From Your Mobile Game…
Posted on April 27th, 2014 No commentsChris, from FGL, talks about how indies can monetize their games better…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/fgl-podcast.mp3Or listen to it here…
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Freebie Reminder: Mobile Game Design book…
Posted on April 15th, 2014 No commentsHey folks,
Here is a reminder for a popular freebie…a book on mobile game design…
We always try to explore new ideas and concepts on the show that make experimental game developers more innovative and effective.
In that regard, I’ve written a book on mobile game design.
The book “Mobile Game Design”…which you can buy on Amazon…is now free for listeners for a limited time. It talks about the main mechanics for mobile games…as well as “hidden game mechanics” you can use to stand out in the marketplace. Enjoy 🙂
Put any feedback or suggestions on the book below 🙂
You can download the book here…
http://www.indiegamepod.com/mobile-game-design-book.pdf -
Game Research from the Tiltfactor Research Lab To Help Design Games for Social Change…
Posted on April 10th, 2014 1 commentMax, from the Tiltfactor Game Research Lab at Darthmouth, talks about research findings that can help design better games for social change…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/dartmouth-game-lab.mp3Or listen to it here…
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Developing a Goat Simulator…
Posted on April 2nd, 2014 No commentsAnton, from Coffee Stain Studios, talks about their latest game…Goat Simulator
You can download the podcast here…
http://www.indiegamepod.com/podcasts/goat-simulator.mp3Or listen to it here…
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