-
Free Friday: Corona Cross-Promo Tool (Beta)
Posted on April 29th, 2011 5 commentsHey folks,
Here’s the code I mentioned last week…a little belated…but we would be releasing some code for Corona developers…here for indie devs to help cross-promote their Corona games with other developers.
It’s in beta form…
you can download it here…
http://www.indiegamepod.com/promotool.zipYou can also sign up for the service here…
http://www.indiegamepod.com/crosspromo/creditsystem.phpYou’ll get a “promo id” via e-mail…put that in your promo .lua file…so all downloads through your game give you credits…and then your game gets promoted in other people’s apps 🙂
Feel free to add feedback + comments 🙂
-
The Passion Behind the Hit iPhone Game, One Single Life
Posted on April 28th, 2011 1 commentHey folks,
I got some pretty interesting interviews at the Game Developers Conference this year…one interview that stood out was by a guy that discussed an interesting game…
The game was not released when we did the interview. But I did get a chance to play a private release. It was interesting…it was a game where a player had only one life in the game. Once they lost, the game would be over and they would have no more of a chance to play.
I thought it was a bit out there. It was interesting, but I was wondering if people would actually want to play the game. Plus, this seemed “un-casual”…very hard core…you play and if you lose…the game is over. You cannot play again!
The one thing I picked up on in my interview with the guy..was that he was passionate about the idea…and I could sense it. His interview definitely stood out in my mind.
His goal was to communicate a certain type of feeling/emotion…I think this is definitely a successful use of “Narrative Mechanics”
Fast forward almost 8 weeks…and now his game is out…and it’s called “One Single Life“…and is now one of the top 10 free apps on iPhone…
Check out the interview below…
http://www.indiegamepod.com/podcasts/onelife-podcast.mp3Or listen to it here…
[wp_youtube]qa7LtgymfG4[/wp_youtube]
-
Corona Game Jam Winner Announced…
Posted on April 27th, 2011 2 commentsHey folks,
We have a winner for the Corona Game Jam…it is…
Stuff Jumper
[wp_youtube]fxhTGL4LwAk[/wp_youtube]Everyone else gets an indie license of their choice. I’ll mail in the details to Corona on Wednesday night 🙂
-
Corona Game Jam Finalists Announced…
Posted on April 25th, 2011 5 commentsHey folks,
Thanks for all the submissions. We received 4 submissions…I tried to test them out…but none of the apks worked on my emulator!
Thanks to Ansca Mobile, I have 3 indie licenses + 1 pro license left to give away.
So…the folks that submitted will get at least an indie license…but if you want a shot at the pro license…I need to see a working .apk …or a video of the game by Tuesday at 8 pm PST.
Here are the finalists…
1) Jeremiah
2) Eduardo
3) Joseph (Gravity Bounce)
4) AapoIf you want to try for the PRO version of Corona, send a video by tomorrow…or a working apk (should be built for Android 2.2)…
For the other finalists that are fine with an indie license…send an e-mail to support with the e-mail address associated with your Corona account and whether you want the iPhone or Android indie license. I need to pass the info onto Corona so they can activate your subscription.
You have until Tuesday, 8 pm PST to do this.
Thanks again to everyone that participated 🙂
-
Thanks for All Game Jam Submissions, Winners Will Be Announced Tonight…
Posted on April 25th, 2011 No commentsHey folks,
Thanks for the all the submissions. I’ll get a chance to check out the games and announce the winners tonight.
Also, I mentioned that I would release some code this weekend to help with Corona game development. That’s been delayed by a few days…as there are some things that need to be refined…but it’s on the way 🙂
-
Free Friday: Corona Game Jam — Win a Free Corona License
Posted on April 22nd, 2011 19 commentsHey folks,
For those of you into Corona and its ability to rapidly create mobile games…we’re going to have Corona game jam this weekend and will give away a free PRO subscription to Corona to the winner as well as an indie subscriptions to the 2nd and 3rd place winners.
Here are the details. You have this Friday, Saturday, and Sunday to make a game in Corona. You must submit by 8 pm on Sunday, PST. Games are submitted and the winner will be chosen by Monday at 8 PM.
The goal is to make a fun mobile game. We’ll also be releasing some free code during the weekend to help you reach that goal 🙂
In any case, you can download the Corona SDK here…
http://www.anscamobile.com/corona/
Enjoy 🙂
-
Co-Founder of Corona Talks About Rapid Mobile Development
Posted on April 21st, 2011 No commentsCarlos, co-founder of Ansca Mobile, talks about the benefits of Corona and mobile game development…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/corona-podcast.mp3Or listen to it here…
[wp_youtube]qEMGcy-mizM[/wp_youtube]
-
Float — The Story Behind 1 Million Installs on the iPhone
Posted on April 19th, 2011 1 commentBrock, founder of Crawl Space Games, talks about developing iPhone games…including Float, the game that got over 1 million installs…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/float-podcast.mp3Or listen to it here…
[wp_youtube]QxnH3aWf38A[/wp_youtube]
-
This Week is Corona Week on the Podcast Show ….
Posted on April 19th, 2011 1 commentHey folks,
As you may have noticed, there have been more mobile game dev interviews in the past few weeks and months. This is partially due to the interest by smaller game developers to make games/apps for their iPhone and Android devices.
As I’ve been interviewing indie mobile game developers, I’ve noticed that some indies are beginning to use the Corona SDK by Ansca Mobile
Of course, there was the 14 year old that used the Corona SDK to make the #1 free iPhone game…and the artist that used Corona to make his first iPhone game. This week, we’ll also have an interview with the developers of Float…the team that used Corona SDK to develop their game and get over 1 million installs.
Additionally, we’ll have an interview with the CEO of Corona about the future features on Corona.
Corona allows small developers to use the Lua programming language to make iPhone and Android games. Granted, the Android version still needs some additional features to make it feature complete, I’ve seen developers successfully deploy games to both iPhone and Android using Corona.
Enjoy and feel free to post questions/suggestions you have related to Corona 🙂
-
Podcast Show on Vacation This Week…
Posted on April 14th, 2011 No commentsHey folks,
The podcast show is on vacation this week.
Next week, we’ll start airing the GDC interviews and have some other new and interesting events planned….cya then 🙂