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  • IGF Finalist interview: Tale of Tales’

    Posted on May 24th, 2008 IndieGamePod No comments

    Another quick interview from GDC 2008…

    The developers of Tale of Tales talk about their game…

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/tale-of-tales-podcast.mp3

    or listen to it here…
    http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/tale-of-tales-podcast.mp3

    Show Notes:
    Based on the Fairy Tale of Little Red Riding Hood…
    But altered and a little darker.

    Have an MMO called the “Endless Forest”

    This is a “Short Horror Game”

    Making a rich environment and dropping the player inside it…and not force-feeding the story

    First two games made were very light.

    No games out there to satisfy emotions they wanted…so they made this game to fulfill desire to
    see games that cover emotions not yet expressed in other games.

    Big challenges to game….decide on what to do and what to outsource to others.

    Looking for folks that they don’t have to manage.

    IGF useful for play testing a game

    Things they will change baed on feedback at IGF…
    Find better ways to communicate thing without text

    Next Steps:
    Improve the game

    About to release another game. A small experimental game…called “The Graveyard”

    Nuances of these types of games…
    It isn’t a casual game, but do value casual gameplay
    Casual Gameplay with Mature Content
    Have fun ways to convey gruesome things without violence
    It’s more about a psychological story that is in your head…so play with interactivity to inspire the
    player’s imagination

    It’s important that a work of art is about the player…so leave things open enough to interpret things for
    their own lives.

    Wants to take interactivity to enhance that

    Suggestions for indies…
    1) Make what you want to make
    2) Make what’s inside you
    3) A game is a conversation…try things out