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Development of the game, Rocketbirds Revolution
Posted on July 21st, 2010 No commentsSian Yue from Ratloop Asia talks about their game, Rocketbirds Revolution
You can download the podcast here…
http://www.indiegamepod.com/podcasts/rocketbirds-gdc-2010-interview.mp3Or listen to it here…
[wp_youtube]ODjhpPDoCAI[/wp_youtube]
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Social Game Flash Engine Tutorial, Part 1: Developing Your Own MMO
Posted on July 19th, 2010 No commentsThis is the tutorial that goes along with the FREE Social Game Flash Engine
Over the following set of articles we aim to give you all of the information you’ll need to create your own flash based social MMO.
For the most part we will be targetting Facebook. Facebook’s 400 million active users makes it an ideal platform to target. Their Flash API allows us to connect with the player and encourage them to share the experience with their peers. Allowing the player to interact and solve problems with their friends can help make for fantastic gameplay.
VetRanch is an example of an open source MMO aimed at Facebook that takes part in an Isometric setting, where the player engages in the exciting role of being a vet. The player must raise animals, care for them and release them when they have been nursed backed to health. We will be taking a look at the VetRanch code, and the way the game is set up and then use this as a basis to help you create your own MMO.
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Using RightScale To Scale Your Online Game
Posted on July 15th, 2010 No commentsHunter of RightScale talks about their cloud management platform
You can download the podcast here…
http://www.indiegamepod.com/podcasts/right-scale-gdc-2010-interview.mp3Or listen to it here…
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Development of the student game, Puzzle Bloom
Posted on July 12th, 2010 No commentsDaniel talks about his student team project, Puzzle Bloom
You can download the podcast here…
http://www.indiegamepod.com/podcasts/puzzle-bloom-gdc-2010-interview.mp3Or listen to it here…
[wp_youtube]myf4TSlOHBc[/wp_youtube]
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Development of the student game, Puddle
Posted on July 9th, 2010 No commentsRemi talks about their student project, Puddle
You can download the podcast here…
http://www.indiegamepod.com/podcasts/puddle-student-igf-2010-interview.mp3Or listen to it here…
[wp_youtube]FfUggM4uB4E[/wp_youtube]
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Development of the game, Pocket God
Posted on July 6th, 2010 No commentsDave talks about his game, Pocket God
You can download the podcast here…
http://www.indiegamepod.com/podcasts/pocket-god-gdc-2010-interview-final.mp3Or listen to it here…
[wp_youtube]46r40RKgP8k[/wp_youtube]
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Development of the game, Paper Cakes
Posted on July 3rd, 2010 No commentsInterview about the game, Paper Cakes
You can download the podcast here…
http://www.indiegamepod.com/podcasts/paper-cakes-gdc-2010-interview.mp3Or listen to it here…
[wp_youtube]RfZ4NJG4Jp4[/wp_youtube]
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Development of the game, Owl Boy
Posted on June 30th, 2010 No commentsAdrian, Simon and Jo of DPadStudio talk about their game, Owl Boy
You can download the podcast here…
http://www.indiegamepod.com/podcasts/owl-boy-gdc-2010-interview.mp3Or listen to it here…
[wp_youtube]kTfXfmtoEXU[/wp_youtube]
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Meteor Games President Talks About Founding Neopets and Making Social Games…
Posted on June 27th, 2010 No commentsDonna of Meteor Games talks about their new games as well as Neopets
You can download the podcast here…
http://www.indiegamepod.com/podcasts/meteor-games-gdc-2010-interview.mp3Or listen to it here…
[wp_youtube]RWN8p0QOMKY[/wp_youtube]
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Development of the game…Magicka
Posted on June 24th, 2010 No commentsJohan talks about their game, Magicka
You can download the podcast here…
http://www.indiegamepod.com/podcasts/magicka-gdc-2010-interview.mp3Or listen to it here…
[wp_youtube]f0PbjqwJTZs[/wp_youtube]


