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How a Hobbyist iPhone Developer Became A Full-Time Indie, Part I
Posted on March 10th, 2011 No commentsJoe talks about the journey from hobbyist iPhone developer to Full-Time iPhone Indie Developer
You can download the podcast here…
http://www.indiegamepod.com/podcasts/fire-maple-games-part-1.mp3Or listen to it here…
[wp_youtube]QjmKyfz35Eg[/wp_youtube]
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Paranormal Activity: Making Augmented Reality Games for the iPhone…
Posted on March 9th, 2011 No commentsHere’s the first interview from GDC 2011…an interview with one of the founders of Ogmento…he talks about developing social, mobile, augmented-reality games…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/ogmento-podcast.mp3Or listen to it here…
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Using Games To Learn A Foreign Language, Part II
Posted on March 7th, 2011 No commentsSome of the Linguamation Studio members talk about the power of games to help students learn a foreign language
You can download the podcast here…
http://www.indiegamepod.com/podcasts/linguamation-part-2.mp3Or listen to it here…
[wp_youtube]BFzkeBxyDI8[/wp_youtube]
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Using Games To Learn A Foreign Language, Part I
Posted on March 3rd, 2011 No commentsSome of the Linguamation Studio members talk about the power of games to help students learn a foreign language
You can download the podcast here…
http://www.indiegamepod.com/podcasts/linguamation-part-1.mp3Or listen to it here…
[wp_youtube]H6VDBD-J9yQ[/wp_youtube]
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How a Non-Developer Used Corona to Make an iPhone Game
Posted on February 20th, 2011 No commentsIgnacio talks about using Corona to develop iPhone games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/frescolina-games-podcast.mp3Or listen to it here…
[wp_youtube]YO8lNyoI9Yk[/wp_youtube]
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Airy Canary, Developing an iPhone Game, Part 2
Posted on February 14th, 2011 No commentsJoe talks about indie mobile game development and making Airy Canary for the iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/airy-nary-part-2.mp3Or listen to it here…
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Airy Canary, Developing an Indie iPhone Game, Part I
Posted on February 9th, 2011 No commentsThe story behind the development of Airy Canary…an indie iPhone game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/airy-nary-part-1.mp3Or listen to it here…

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Thump Football, Developing A Game On Top Of A Real Football Game
Posted on January 29th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-thump.mp3Or listen to it here…
[wp_youtube]uPyASGnVtGU[/wp_youtube]
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MusiGames, The Challenges of Starting a Game Studio in South America
Posted on January 22nd, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-musi-games.mp3Or listen to it here…
[wp_youtube]Nq7cj0CmSa4[/wp_youtube]
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Using Joyent to Scale Your Online or Mobile Games
Posted on January 19th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-joyent.mp3Or listen to it here…
[wp_youtube]Nvt9BQAXtT0[/wp_youtube]

