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Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize
Posted on January 4th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-dust.mp3Or listen to it here…
[wp_youtube]vabPMTwY-ME[/wp_youtube]
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Using UBM To Advertise Your Game Online
Posted on January 1st, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-ubm.mp3Or listen to it here…
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The Story of An Inventor Trying To Start A Business In The Games Industry
Posted on December 29th, 2010 No commentsKevin talks about trying to start a business to help the games industry….
Note: here is a link to his interview last year…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-graphics.mp3Or listen to it here…
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Developing The Point and Click Adventure Game, Dream Machine
Posted on December 20th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-dream-machine.mp3Or listen to it here…
[wp_youtube]UyM4zAXhjes[/wp_youtube]
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Catapult for Hire = Physics Game + Comedy
Posted on December 17th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-catapult.mp3Or listen to it here…
[wp_youtube]SvtJwc76lps[/wp_youtube]
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Why You Should Develop Games for A Mobile Social Network
Posted on December 14th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/podcast-mocospace.mp3Or listen to it here…
[wp_youtube]3mlunc9qAO8[/wp_youtube]
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The Joy of Running an Online MMO For Over 15 Years
Posted on December 11th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-frogdice.mp3Or listen to it here…
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Why You Should Consider A Publisher For Your Facebook Game
Posted on December 8th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-6-waves.mp3Or listen to it here…
[wp_youtube]9G63OwKi9wQ[/wp_youtube]
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Thomas talks about developing the IndiePub Audio Design Winner, Coma
Posted on November 29th, 2010 No commentsThomas talks about developing the IndiePub Audio Design Winner, Coma
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-coma.mp3Or listen to it here…
[wp_youtube]xNTlNopz1Xw[/wp_youtube]
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IndiePub Best Game Design Winner: Vanessa Saint-Pierre Delacroix & Her Nightmare
Posted on October 13th, 2010 No commentsHey folks,
As a follow on to the guest post about game usability, here’s an interview with the founder of Bad Pilcrow Studio about the development and design of Vanessa Saint-Pierre Delacroix & Her Nightmare…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-bad-pilcrow.mp3Or listen to it here…
[wp_youtube]twOBUIhi55k[/wp_youtube]Enjoy 🙂