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Developing a Strategy Puzzle Game for iPhone
Posted on May 8th, 2011 No commentsFounder of Pixel Tactics Talks About Designing a Strategy Puzzle Game for iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/battlenoids-podcast.mp3Or listen to it here…
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Using Games To Promote Your Story World
Posted on May 5th, 2011 No commentsBenjamin and Michael Talk About Developing Their Own IP on the iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/battlebears-podcast.mp3Or listen to it here…
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Developing an Indie iPhone Game About Spiders
Posted on May 2nd, 2011 No commentsA Student from UCSC Talks About Developing Indie Games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/arachnophilia-podcast.mp3Or listen to it here…
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The Passion Behind the Hit iPhone Game, One Single Life
Posted on April 28th, 2011 No commentsHey folks,
I got some pretty interesting interviews at the Game Developers Conference this year…one interview that stood out was by a guy that discussed an interesting game…
The game was not released when we did the interview. But I did get a chance to play a private release. It was interesting…it was a game where a player had only one life in the game. Once they lost, the game would be over and they would have no more of a chance to play.
I thought it was a bit out there. It was interesting, but I was wondering if people would actually want to play the game. Plus, this seemed “un-casual”…very hard core…you play and if you lose…the game is over. You cannot play again!
The one thing I picked up on in my interview with the guy..was that he was passionate about the idea…and I could sense it. His interview definitely stood out in my mind.
His goal was to communicate a certain type of feeling/emotion…I think this is definitely a successful use of “Narrative Mechanics”
Fast forward almost 8 weeks…and now his game is out…and it’s called “One Single Life“…and is now one of the top 10 free apps on iPhone…
Check out the interview below…
http://www.indiegamepod.com/podcasts/onelife-podcast.mp3Or listen to it here…
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Co-Founder of Corona Talks About Rapid Mobile Development
Posted on April 21st, 2011 No commentsCarlos, co-founder of Ansca Mobile, talks about the benefits of Corona and mobile game development…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/corona-podcast.mp3Or listen to it here…
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Developing an Indie Zombie Shooter, Part 2
Posted on April 7th, 2011 No commentsThe founder of Secret Base studio talks about developing an indie zombie shooter…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/secretbase-part-2.mp3Or listen to it here…
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Developing an Indie Zombie Shooter, Part 1
Posted on April 5th, 2011 No commentsThe founder of Secret Base studio talks about developing an indie zombie shooter…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/secretbase-part-1.mp3Or listen to it here…
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The Challenges of an Indie Shoot Em Up Studio, Part II
Posted on March 31st, 2011 No commentsMatthew from Xona Games talks about their journey as an Indie Shoot ‘Em Up Studio
You can download the podcast here…
http://www.indiegamepod.com/podcasts/xona-games-part-2.mp3Or listen to it here…
[wp_youtube]BtuiCoQBwD8[/wp_youtube]
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The Challenges of an Indie Shoot ‘Em Up Studio, Part I
Posted on March 28th, 2011 No commentsMatthew from Xona Games talks about their journey as an Indie Shoot ‘Em Up Studio
You can download the podcast here…
http://www.indiegamepod.com/podcasts/xona-games-part-1.mp3Or listen to it here…
[wp_youtube]YEWWHUUJvxk[/wp_youtube]
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Forming A Random Online Dev Team To Make an iPhone Game
Posted on March 24th, 2011 No commentsSome of the Vigilant Studio founders discuss the pure online development of their iPhone app
You can download the podcast here…
http://www.indiegamepod.com/podcasts/vigilant-studios-podcast.mp3Or listen to it here…
[wp_youtube]Y1Um2GXA56o[/wp_youtube]

