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The Passion Behind the Hit iPhone Game, One Single Life
Posted on April 28th, 2011 No commentsHey folks,
I got some pretty interesting interviews at the Game Developers Conference this year…one interview that stood out was by a guy that discussed an interesting game…
The game was not released when we did the interview. But I did get a chance to play a private release. It was interesting…it was a game where a player had only one life in the game. Once they lost, the game would be over and they would have no more of a chance to play.
I thought it was a bit out there. It was interesting, but I was wondering if people would actually want to play the game. Plus, this seemed “un-casual”…very hard core…you play and if you lose…the game is over. You cannot play again!
The one thing I picked up on in my interview with the guy..was that he was passionate about the idea…and I could sense it. His interview definitely stood out in my mind.
His goal was to communicate a certain type of feeling/emotion…I think this is definitely a successful use of “Narrative Mechanics”
Fast forward almost 8 weeks…and now his game is out…and it’s called “One Single Life“…and is now one of the top 10 free apps on iPhone…
Check out the interview below…
http://www.indiegamepod.com/podcasts/onelife-podcast.mp3Or listen to it here…
[wp_youtube]qa7LtgymfG4[/wp_youtube]
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Corona Game Jam Winner Announced…
Posted on April 27th, 2011 No commentsHey folks,
We have a winner for the Corona Game Jam…it is…
Stuff Jumper
[wp_youtube]fxhTGL4LwAk[/wp_youtube]Everyone else gets an indie license of their choice. I’ll mail in the details to Corona on Wednesday night 🙂
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Free Friday: Corona Game Jam — Win a Free Corona License
Posted on April 22nd, 2011 No commentsHey folks,
For those of you into Corona and its ability to rapidly create mobile games…we’re going to have Corona game jam this weekend and will give away a free PRO subscription to Corona to the winner as well as an indie subscriptions to the 2nd and 3rd place winners.
Here are the details. You have this Friday, Saturday, and Sunday to make a game in Corona. You must submit by 8 pm on Sunday, PST. Games are submitted and the winner will be chosen by Monday at 8 PM.
The goal is to make a fun mobile game. We’ll also be releasing some free code during the weekend to help you reach that goal 🙂
In any case, you can download the Corona SDK here…
http://www.anscamobile.com/corona/
Enjoy 🙂
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Co-Founder of Corona Talks About Rapid Mobile Development
Posted on April 21st, 2011 No commentsCarlos, co-founder of Ansca Mobile, talks about the benefits of Corona and mobile game development…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/corona-podcast.mp3Or listen to it here…
[wp_youtube]qEMGcy-mizM[/wp_youtube]
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Float — The Story Behind 1 Million Installs on the iPhone
Posted on April 19th, 2011 No commentsBrock, founder of Crawl Space Games, talks about developing iPhone games…including Float, the game that got over 1 million installs…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/float-podcast.mp3Or listen to it here…
[wp_youtube]QxnH3aWf38A[/wp_youtube]
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This Week is Corona Week on the Podcast Show ….
Posted on April 19th, 2011 No commentsHey folks,
As you may have noticed, there have been more mobile game dev interviews in the past few weeks and months. This is partially due to the interest by smaller game developers to make games/apps for their iPhone and Android devices.
As I’ve been interviewing indie mobile game developers, I’ve noticed that some indies are beginning to use the Corona SDK by Ansca Mobile
Of course, there was the 14 year old that used the Corona SDK to make the #1 free iPhone game…and the artist that used Corona to make his first iPhone game. This week, we’ll also have an interview with the developers of Float…the team that used Corona SDK to develop their game and get over 1 million installs.
Additionally, we’ll have an interview with the CEO of Corona about the future features on Corona.
Corona allows small developers to use the Lua programming language to make iPhone and Android games. Granted, the Android version still needs some additional features to make it feature complete, I’ve seen developers successfully deploy games to both iPhone and Android using Corona.
Enjoy and feel free to post questions/suggestions you have related to Corona 🙂
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Forming A Random Online Dev Team To Make an iPhone Game
Posted on March 24th, 2011 No commentsSome of the Vigilant Studio founders discuss the pure online development of their iPhone app
You can download the podcast here…
http://www.indiegamepod.com/podcasts/vigilant-studios-podcast.mp3Or listen to it here…
[wp_youtube]Y1Um2GXA56o[/wp_youtube]
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The Story of a Hobbyist Mobile Game Developer
Posted on March 19th, 2011 No commentsJayant from Oz Apps talks about being an iPhone app developer
You can download the podcast here…
http://www.indiegamepod.com/podcasts/ozapps-podcast.mp3Or listen to it here…
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Multiplayer Game Design for Mobile Games
Posted on March 16th, 2011 No commentsThe game designer for Loopy Cube talks about their app and the challenges and opportunities of multiplayer mobile game design
You can download the podcast here…
http://www.indiegamepod.com/podcasts/loopycube-podcast.mp3Or listen to it here…
[wp_youtube]rVPPMoYtMZM[/wp_youtube]
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How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2
Posted on March 13th, 2011 No commentsJoe talks about the journey from hobbyist iPhone developer to Full-Time iPhone Indie Developer
You can download the podcast here…
http://www.indiegamepod.com/podcasts/fire-maple-games-part-2.mp3Or listen to it here…
[wp_youtube]xiOGusCwi8M[/wp_youtube]

