Experimental Game Dev Interviews — The First Game Dev Podcast Ever
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  • Announcing the “Community Game Dev” project…

    Posted on October 31st, 2009 IndieGamePod 1 comment

    The show is going to try a little experiment…mainly, we’re going to have a little “community game dev” project…something that will be developed on the show…and listeners can provide feedback/suggestions/modifications…and the game will get updated accordingly.

    This will be a good way to get some experience in developing a simple game…and will keep things interesting.

    The goal is to make a game that is interesting, unique, and gets played. Every aspect of these projects will be transparent including play and revenue stats.

    Let’s keep the first project simple…it’ll build off the open sourced space shooter code recently posted on the site.

    Here is the working version of it…this will be version 1.0….post your suggestions for the next step in the comments below. We’ll spend the next 2 weeks iterating on this project and then “releasing” it to players around the world 🙂

     

    1 responses to “Announcing the “Community Game Dev” project…” RSS icon

    • Rocks of varying size, speed, health, points, color seems like the first step. Then I guess you could put in powerups of some kind that are perhaps rewarded based on the number of points you have.

      Like maybe every 250 points, a red rock appears that when destroyed leaves a gun that is randomly chosen. Having multipe levels of the same type of gun enhances that type of gun.

      Or maybe you could do something less cliché lol.

      Like have a kind of gun that turns the rocks into lumps of fleash that then have to be killed by stabbing them with the ship. Never seen that in a space shooter before lol.


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