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  • Social Game Flash Engine Tutorial, Part 4: Adding in a special IsoItem

    Posted on October 8th, 2010 IndieGamePod 1 comment

    Hi,

    This is the next part in the tutorial to build your own Social Flash Game MMO based on the Free Social Game Flash Engine

    You can read part 1 here…

    You can read part 2 here…

    You can read part 3 here…

    Special items such as animals are handled in a particular way. Animals in the game follow the same standard of set up that normal items do, however in order to control the seperate animation behaviour they were given a slightly extended set up. First of all our animal must exist on one frame and be given the instance name “animal” as shown:

    As you can see, the elephant is a 2×2 IsoItem, and is positioned exactly the same way an item is. Now, if we dive into our “animal” movieclip and see how the animation is set up on the timeline:

    We can see the three main frame labels we’re looking to have, “standing”, “moving” and “eating”. These three frame labels will get called at the appropriate time for the animal. The rest of the process is exactly the same as adding an item, except that it should be placed in the storeanimals.xml file.

     

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