Experimental Game Dev Interviews — The First Game Dev Podcast Ever
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  • Developing an Indie Dungeon Game…

    Posted on May 25th, 2013 IndieGamePod 7 comments

    Rasmus, from Rasmus Dev, talks about developing his indie Dungeon Dwellers game…

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/rasmus_dev.mp3

    Or listen to it here…

    [wp_youtube]3b2bw2ZFqnQ[/wp_youtube]

     

    7 responses to “Developing an Indie Dungeon Game…” RSS icon

    • Sheesh, you kind of badger this guy about Unity, don’t you. That’s a harsh move for an interviewer.

    • Couldn’t listen to this podcast after 15 minutes of listening to it. The host goes on and on about how unity is great and games should be made with it instead of C++ or any other native languages for that matter.

      One of the reason host said Unity is better than native langauge like C++ is because unity is cross platform. He seems to imply that the games made with C++ is platform dependant (or atleast it sounded to me like that). C++ is platform independent language and just because someone wrote his program in C++ doesn’t mean it can’t be ported to platform like Mac, Linux, iPhone, iPad, Android or whatever. There are C++ compilers for almost every platform.
      The reason this particular game is platform dependant is because the developer used Direct3D as graphics library for the engine. If he designed his engine is proper way, he will be able to easily replace the Direct3D part from the code and use cross platform graphics library like OpenGL and that way he can port his game to various platform (like Mac so that the host can play the game ;D)

      Another reason given by the host was that unity is RAD tool and make development faster. Well, that is true if you are just making the game. I mean, I program game not because I want to just make a game, but because I love to PROGRAM games. Tools like Unity can make games without writing a single like of code, where is the fun doing that? I want to find new ways to do things, I want to make mistake and learn from it, I want to explore new ideas through programming… that what gives me pleasure from creating game. I don’t want to make game just for the sake of making it. If it takes a little more time developing games, so what? I enjoy every moment of it.

      I have nothing against unity, it is a great tool for someone who wants to create games quicker or for someone who is not good at programming. But for programmers like me who enjoy programming and tweaking our game engine, we would rather create our own engine.

    • Ok,

      True…I come at it from the perspective that shipping a game is as important as the joy of making it.

      If it’s just about the joy of making the game, then any language works.

      But if you’re working on prototyping gameplay…I think in many cases, a rapid dev tool like Unity or Corona helps a lot.

      I don’t want the project to be another indie project that never gets released into a final version.

    • If your goal is to learn stuff and have fun with programming challanges, it’s all fine.

      But if your goal is to create and release a game, programming is just a tool/process required to achieve that. The faster you can do it the better.

      And I’m sure if the game is complex enough you won’t be able to make it without coding. And there are a lot of challanges to satisfy this need too. But complicating things just for the love of it won’t help you sustain a business out of making games.

    • The host needs to seriously study how to interview people. It’s not that there isn’t a lot to say about dev tools like Unity, but the tone and condescending attitude is what’s turning people off.

      An interview shouldn’t sound like such a critical lecture.

      > “I don’t want the project to be another indie project that never gets released into a final version.”
      That passive-aggressive shit right there is why so many people are harping on you. You respond to criticism by insinuating that the dev you interviewed doesn’t know what he’s doing.

    • “I don’t want the project to be another indie project that never gets released into a final version.”

      Mate, this is exactly the attitude that pissing us off…

      You’re saying that just because the dev is using C++, it may never get to the final version? Tell that to Jonathan Blow, or Team Meat, or John Carmack or any developer that uses C++ for games development. Haha
      Next time when you interview a developer, don’t sound like a smartass by critising the tools they are using for development, it makes you sound like a dumbass. I am so sorry for the developer that had to go through this shitty interview.
      If you still don’t want to change your attitude, just interview developers who use unity and stay away from rest of us.

    • Jesus F Christ. Just listened to this interview again and this interviewer is such a tool.

      Clearly doesn’t have a clue about game dev and in my opinion has no business interviewing these hard working and knowledgeable game devs.


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