Experimental Game Dev Interviews — The First Game Dev Podcast Ever
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  • Podcast Interview: Gene from Maid Marian…

    Posted on September 23rd, 2008 IndieGamePod No comments

    Gene, from Maid Marian, talks about developing an MMO in his basement and reaching over 1.7 million unique visitors each month…

    You can download the podcast here…
    http//www.indiegamepod.com/podcasts/maidmarian-podcast.mp3

    or listen to it here…
    http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/maidmarian-podcast.mp3

    [youtube=http://www.youtube.com/watch?v=FWXoqDrr7CM]

    Show Notes (Thanks to our new intern, Grace, for the great notes)…
    Interview with Gene Endrody of Maid Marion Entertainment

    Interview was held at the Austin Game Developer’s Conference. Gene Endrody is the creator of Sherwood Dungeon, a 3D Massive Multiplayer game.
    http://www.maidmarian.com/

    Sherwood Dungeon started as a beta test of Shockwave when they released 3D.

    He was working in the console game industry at Radical Entertainment during the day, when he began creating avatar based chat rooms in the evenings for fun. He put a Google ad at the bottom of the page to create revenue and it grew to the point where he could quit his day job after 2 years.

    He developed a loyal community because they were there from the beginning and were allowed to be a part of the evolution.

    He wanted to have the browser window scalable from the beginning. This way he was able to have it imbedded in small game sites along with his Google ad.

    Last year he released Club Marion on his site. It was inspired by Club Med.

    When not working on Sherwood Dungeon he likes to do martial arts and kick box.

    His job IS as great as it looks. He always wanted a lifestyle business.

    He may need to hire people soon, but is reluctant.

    He says that since his game is free the expectations of customer service are very low. Also players help each other a lot.

    There may be the ability for players to create their own rooms and islands in the future.

    Take care,
    Action

  • Podcast Interview: Founder of Wadjet Eye Games

    Posted on July 21st, 2008 IndieGamePod No comments

    David, from Wadjet Eye Games, talks about starting an indie studio…developing games like “The Shivah” to the Blackwell Series

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3

    or listen to it here…
    http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3

    Special Thanks to PlayFirst for setting up this interview and a few other upcoming interviews…they provided excellent developers and allowed them to share some really useful information…

    0:00 – 5:00
    Wadget Eye Games

    Works on casual adventure games. Inspired by the old Lucas Arts Adventure Games

    Shiva
    Took a month to finish

    Released it for free. Then decided to sell it. Worked on improving the game, added some polish to the game.

    5:00 – 10:00
    Blackwell Legacy

    Learned a lot more about team management.

    Had little money to work with…

    10:00 – 15:00
    Have to look for team member loyalty…and have to let undedicated people to let go…
    For the folks that stuck with him, they are getting paid more…

    List of warning signs to let folks to let go…
    cannot keep in touch with contact

    As a team leader, needs to definitely touch base with them

    So it’s not just them, you need to keep in touch with them

    All use MSN…chat on MSN, etc.

    Be friendly, etc. with folks working with you

    Doing outsourcing …
    doing it with local people.

    15:00 – 20:00
    Released the game and slept for a week

    Be pleasant to people even when they criticize you

    Be nice, because if you’re not…can come back and haunt you

    Finishing the game is not the end

    That is only half the battle…

    25:00 – 30:00
    Approached by Playfirst to do an adventure game for the casual game market

    Benefits of partnering with Playfirst…
    Immense resources
    Whole staff doing art
    Whole staff doing PR
    Whole staff doing engineering

    Can now make the games he wants to make

    Now has extra money coming in so can fun Blackwell while doing the game

    Game doing for Playfirst is NDA…cannot talk about release date either

    30:00 – 32:00
    Future of Studio…
    Wants to get into publishing
    Wants to help other people doing indie games

    Top suggestion for aspiring indies…
    Just start on a game, get it out there
    Uses AGS (Adventure Game Studio) to make adventure games…