Posted on September 23rd, 2010 1 comment
In the Steam Birds Interview we heard about how he was able to turn a month-long flash project into $40,000.
I think the interesting thing about both success stories is that they pursued their passion…and they are committed to adding new content to the game…for example, Minecraft adds content each week and supposedly even each day.
Any other things you notice about the game that lead to its success? I think its interesting to wonder why some indie games make $2.50 per day and other game can make $250,000 per day!
What other reasons do you think explain the success of Minecraft vs. other indie games?